Devblog 158

  • http://playrust.com/devblog-158/


    Changelog:


    Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
    Can use scrap to create components with research table
    Can recycle components into scrap (10% yield)
    Twig building tier can be placed inside the cupboard radius (raid towers)
    Wooden ladders can be placed inside the cupboard radius (raiding)
    Turrets can see through twig building blocks
    Auto turret projectiles penetrate twig building blocks
    Reduced twig decay time to one hour delay plus one hour duration
    Added wall socket to top and bottom end of foundation steps
    Tweaked ladder placement rules so they can be attached to the end of floors
    Tweaked ladder triggers thickness so they can be climbed from both sides
    Tweaked ladder trigger width so they can be traversed around
    Reduced health of low walls by 50%
    Tweaked barricade building prevention volumes
    Added high performance cache to workshop skins
    Added “find_radius” admin console command
    Added “find_self” admin console command
    Added additional info to “find” admin console commands
    Fixed animals sometimes being invisible
    Miner hat model becomes emissive when switched on
    Animals will no longer randomly get stuck when fleeing
    Animals have more interesting flee behaviour
    Added recycler to both harbors
    Added research table to satellite dish
    Lowered cost of bandana
    Lowered cost of cap
    Lowered cost of balaclava
    Lowered cost of boonie hat
    Lowered cost of burlap headwrap
    Increased snow jacket protection
    Reduced snow jacket cost
    Fixed culled ragdolls remaining invisible on culling disabled
    Fixed research table lens refraction

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.