http://playrust.com/devblog-158/
Changelog:
Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
Can use scrap to create components with research table
Can recycle components into scrap (10% yield)
Twig building tier can be placed inside the cupboard radius (raid towers)
Wooden ladders can be placed inside the cupboard radius (raiding)
Turrets can see through twig building blocks
Auto turret projectiles penetrate twig building blocks
Reduced twig decay time to one hour delay plus one hour duration
Added wall socket to top and bottom end of foundation steps
Tweaked ladder placement rules so they can be attached to the end of floors
Tweaked ladder triggers thickness so they can be climbed from both sides
Tweaked ladder trigger width so they can be traversed around
Reduced health of low walls by 50%
Tweaked barricade building prevention volumes
Added high performance cache to workshop skins
Added “find_radius” admin console command
Added “find_self” admin console command
Added additional info to “find” admin console commands
Fixed animals sometimes being invisible
Miner hat model becomes emissive when switched on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behaviour
Added recycler to both harbors
Added research table to satellite dish
Lowered cost of bandana
Lowered cost of cap
Lowered cost of balaclava
Lowered cost of boonie hat
Lowered cost of burlap headwrap
Increased snow jacket protection
Reduced snow jacket cost
Fixed culled ragdolls remaining invisible on culling disabled
Fixed research table lens refraction