Devblog 157

  • http://playrust.com/devblog-157/


    Changelog:


    Sound mix tweaks
    Fixed cascade shadow blending
    Fixed workshop full-screen blur when using low settings
    Added entity pooling to various client side entities for less stuttering
    Made server side hack prevention a lot stricter by default
    Reduced false positive rate of server side hack prevention
    Added the last killer to the top of the cheat reporting player selection
    Uncluttered cheat reporting player selection
    Fixed camera clipping on vm crossbow anims
    Eoka Aimcone reduced
    Muzzle brake reduces projectile velocity
    Muzzle brake reduces projectile max effective range
    Muzzle brake Aimcone increased
    Vending Machines can be named and show a tooltip when hovered over on map
    Navmesh generates 4x faster
    Wolves/Bears are more aggressive
    Animal health increased
    Animals flee when out of stamina from attacking
    Animals have sight cone - can sneak up behind most

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.