http://playrust.com/devblog-157/
Changelog:
Sound mix tweaks
Fixed cascade shadow blending
Fixed workshop full-screen blur when using low settings
Added entity pooling to various client side entities for less stuttering
Made server side hack prevention a lot stricter by default
Reduced false positive rate of server side hack prevention
Added the last killer to the top of the cheat reporting player selection
Uncluttered cheat reporting player selection
Fixed camera clipping on vm crossbow anims
Eoka Aimcone reduced
Muzzle brake reduces projectile velocity
Muzzle brake reduces projectile max effective range
Muzzle brake Aimcone increased
Vending Machines can be named and show a tooltip when hovered over on map
Navmesh generates 4x faster
Wolves/Bears are more aggressive
Animal health increased
Animals flee when out of stamina from attacking
Animals have sight cone - can sneak up behind most