Devblog 155

  • http://playrust.com/devblog-155/


    Changelog:


    Updated to Unity 5.6
    Updated EAC
    Added footwear specific footstep sounds
    Polished water lapping sound
    Polished distant gunshots
    Improved localized voice limiting
    New sounds for the spinner wheel
    AI doesn't walk through walls
    AI sleeps
    Added entity.spawn [name]
    Added entity.spawnitem [name]
    Updated flesh bullet impact effects
    AI populations are controlled by console variables
    AI eats corpses
    AI eats dropped items
    AI reacts to gun shots
    AI corpses drop gibs when destroyed (temporary effect)
    Fixed spinner wheel skinnability
    Updated damage effects hud
    Options screen dropdowns are now side selectors
    Added server tag when server restarting
    Normalized tree sizes
    Added server tag indicating last wipe time
    Websocket Rcon is default mode
    Fixed Websocket Rcon ignoring rcon.ip
    Optimized steam avatar cache lookup
    Fixed "Your Friends" allocating memory and causing hitches
    Fixed bear meat cooked using burnt description
    Fixed revolver describing itself as a 6 shooter
    Deers give deer meat (instead of chicken)
    Added Wooden Helmet
    Optimized transform updates when recycling sounds and effects
    Optimized light intensity and color flickering effects
    Optimized invoke handler (list overhead, cache hits, hashing)
    Optimized position lerp and player model lists
    Added efficient update handler
    Added ladder movement verification to server
    Eliminated input lag (especially for firearms)
    Large Furnace has bigger foundation, stays upright & can be placed on slopes

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.