http://playrust.com/devblog-155/
Changelog:
Updated to Unity 5.6
Updated EAC
Added footwear specific footstep sounds
Polished water lapping sound
Polished distant gunshots
Improved localized voice limiting
New sounds for the spinner wheel
AI doesn't walk through walls
AI sleeps
Added entity.spawn [name]
Added entity.spawnitem [name]
Updated flesh bullet impact effects
AI populations are controlled by console variables
AI eats corpses
AI eats dropped items
AI reacts to gun shots
AI corpses drop gibs when destroyed (temporary effect)
Fixed spinner wheel skinnability
Updated damage effects hud
Options screen dropdowns are now side selectors
Added server tag when server restarting
Normalized tree sizes
Added server tag indicating last wipe time
Websocket Rcon is default mode
Fixed Websocket Rcon ignoring rcon.ip
Optimized steam avatar cache lookup
Fixed "Your Friends" allocating memory and causing hitches
Fixed bear meat cooked using burnt description
Fixed revolver describing itself as a 6 shooter
Deers give deer meat (instead of chicken)
Added Wooden Helmet
Optimized transform updates when recycling sounds and effects
Optimized light intensity and color flickering effects
Optimized invoke handler (list overhead, cache hits, hashing)
Optimized position lerp and player model lists
Added efficient update handler
Added ladder movement verification to server
Eliminated input lag (especially for firearms)
Large Furnace has bigger foundation, stays upright & can be placed on slopes