Devblog 152

  • http://playrust.com/devblog-152/


    Changelog:


    Updated console UI with autocomplete
    Demo playback has grass
    Voice data is recorded to demos
    Fixed some exceptions when playing demos
    Demos record initial camera position
    Improved M249 gunshot
    Caves death pit accessible to recover loot
    Wall frame netting block
    Spinner wheel item
    Replaced deployable bed model
    Entity skin changes trigger batching refresh
    Fixed map cache getting cleared when joining custom maps
    Added culling to foliage displacement
    Added grass displacement to foundations
    Removed obsolete scripts (memory usage)
    Removed unused animators (memory usage)
    Optimized frame rate under sustained gunfire
    Optimized effect recycling
    Optimized viewmodel transform updates
    Fixed footsteps SFX not audible till near player
    Fixed vending machines in doorways sometimes breaking
    Added Spinner Wheel
    Added Refineries to Harbors
    Fixed NRE when sign you are editing is destroyed
    Added Supply Signals to Green Military Crates (2%)
    Pumpkins only have 1 season (instead of 7)
    Fixed Heavy Plate Armor Rad protection (now 7, was 50)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.