Devblog 151

  • http://playrust.com/devblog-151/


    Changelog:


    Fixed invisible LR-300 worldmodel bug
    Flashlight lod updates
    Crossbow world model uv fixes
    Reduced mesh compression on weapon world models
    Rocket launcher world model uv fixes
    Sound creation optimization
    Physics sounds are quieter unless the impact is pretty hard
    Lower vertex counts on Stone & Sheet Metal tiers
    Added multithreaded mesh batching
    Added better profiling
    Fixed workshop skin memory leak
    Fixed plant material memory leak
    Optimized workshop skin loading
    Added “itemskins” convar to disable workshop skins
    Made network cells more granular
    Optimized client side plant entities
    Fixed craft canceling sometimes losing resources when inventory is full
    Dense bushes have an extra LOD
    Heli always strafes with napalm if target has no TC access
    Lowered cost of AutoTurret
    Autoturret parts found in purple crates + towns
    Lowered cost of flame turret
    C4 won’t stick to Decor Deployables
    Decor Deployables can only be picked up with TC access + hammer equipped
    Out of Stock Vending machines show up as red on the map
    Fish provides animal fat
    Fixed being unable to place walls next to a metal shopfront on a triangle foundation
    Fixed SAR buff/SAP nerf reversion
    Fixed Harbor 2 not showing up on map

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.