http://playrust.com/devblog-151/
Changelog:
Fixed invisible LR-300 worldmodel bug
Flashlight lod updates
Crossbow world model uv fixes
Reduced mesh compression on weapon world models
Rocket launcher world model uv fixes
Sound creation optimization
Physics sounds are quieter unless the impact is pretty hard
Lower vertex counts on Stone & Sheet Metal tiers
Added multithreaded mesh batching
Added better profiling
Fixed workshop skin memory leak
Fixed plant material memory leak
Optimized workshop skin loading
Added “itemskins” convar to disable workshop skins
Made network cells more granular
Optimized client side plant entities
Fixed craft canceling sometimes losing resources when inventory is full
Dense bushes have an extra LOD
Heli always strafes with napalm if target has no TC access
Lowered cost of AutoTurret
Autoturret parts found in purple crates + towns
Lowered cost of flame turret
C4 won’t stick to Decor Deployables
Decor Deployables can only be picked up with TC access + hammer equipped
Out of Stock Vending machines show up as red on the map
Fish provides animal fat
Fixed being unable to place walls next to a metal shopfront on a triangle foundation
Fixed SAR buff/SAP nerf reversion
Fixed Harbor 2 not showing up on map