V0.54
(Performance) Lowered engine CPU overhead cost from active sound emitters
(Performance) Optimized cpu usage on some enemy ai scripts
Fixed custom effigy costing 2 rocks instead of 3
Updated stairs stilt model to use latest log art
(Performance) Optimized clean up process of various systems to speed up time game takes to close
Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
Fixed some issues with restoring meat decay state after loading a saved game
Fixed some issues with restoring arrow bonus after loading a saved game
(Multiplayer) Weapon paint now correctly syncs to other players
Fixed weak spear sometimes disappearing when thrown directly downwards
Caves – fixed hole in Cave 8
Fixed gamepad navigation in the new game difficulty menu
Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
Fixed weapon rack sometimes not refreshing the current target item type
Fixed painted inventory item material reverting when hovered
(Multiplayer) Birds are now synced properly in multiplayer games
(Multiplayer) Optimized total memory usage on clients
Fixed enemy bodies ragdolling incorrectly when killed in a noose trap
Fixed player able to get permanently stuck between gardens placed close together
Fixed already cooked meat reverting to raw if the fire runs out
Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away
(Multiplayer) It is no longer possible to open the chat silently while having the survival book open
(Balance) Opening inventory no longer pauses time in hard mode
Blood effect that shows when getting hit now occurs while in inventory
Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
(Balance) Skinny cannibals now have a chance of carrying sticks as weapons
Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack
Hole cutter can no longer be applied if is there is an enemy in range
(Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray
Fixed log cabin sleep and save icons remaining visible if active when a wall is destroyed
Fixed spelling mistake in inventory arrows
Fixed picking up small rock and and spear at the same time breaking weapon usage
Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly
Added back in experimental support for 5:4 and 4:3 resolutions
Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage
New high level painted tribe mutants added to world
Regular mutants can now sometimes appear carrying crafted weapons
Fixed weapons flying away from mutants sometimes when killed
Added a slight blue tint to player skin when cold
Player now does the check arms anim when getting cold if there are no enemies around
Fixed adding and removing rabbits quickly from cages causing them to disappear
Fixed scale of the static on ground snow particles
(Balance) Added some skinny pale enemies to cave 1 armsy room
(Balance) Cave 3 improved enemy layouts and added more enemies
Caves: Removed old purse model
Cave 3 added floating items and floating heads
Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly
(Multiplayer) Extended player in ghost building check to prevent completion to other players in game
Snow no longer washes off blood, mud and red paint like rain
Current steam build ID is now displayed in bottom right of title screen
Bow and arrow improvements. Bow will now be at maximum strength when animation shows arrow fully pulled back. Slightly increased reload speed.
Fire arrows can now be lit by holding them close to a fire source while bow is drawn
Birds can now land on the cannibal art scattered around the world
Fixed gold keycard not getting picked up if picked quickly after the cutscene, while last weapon is equipping back
Using booze now also resets all current frost effect/timer
Player now shivers when cold
(Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area
(Audio) Tuned trigger threshold for player_splash sfx
(Audio) Added gore foot sfx for when stepping in gore piles.
New stealth armour model and textures added to player
Hole cutter no longer has any effect on ghost procedural buildings (which was making it non completable)
(Multiplayer) Fixed nutrition/exercise/strength stat not restored properly for clients
(Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host
Fixed Cave 9 curled body in ground
Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result
Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit
New temporary (leaf) shelter leaf texture/model
(Multiplayer) Fixed players getting pushed around by enemies while injured and waiting for revive
(Multiplayer) Fixed spawning in sinkhole as client preventing cave entrances to work properly
Quelle: http://survivetheforest.com/