Devblog 146

  • https://playrust.com/devblog-146/


    Changelog:


    Fixed player model angles not always being broadcast properly
    Player models standing rotation have a 80 degree dead zone
    Added player ladder animations
    Fixed player model feet slipping on jog/run animations
    Fixed player model hitching when changing between looking up and down
    Player models look less hunched
    Fixed steam startup errors on Win32
    Removed redundant ownership system
    Fixed pumpkin helmet getting culled too early
    Optimized console system
    Quickcraft uses last chosen skin
    Double Barrel Shotgun is skinnable
    Satchel Charge is skinnable
    Spawn with rock skinned to previously chosen skin
    Icons in craft queue use skin icon
    Steam inventory resources (like cloth) are stacked
    Hammer guide is blue instead of red
    Eoka is skinnable
    Player skulls are named after the player they're from
    Fixed orientation on several 3rd person animations
    Ambience system distinguishes between environment types (underground)
    Added Cave ambience
    Added a way to store reverb settings in a central place
    Polished reverb in natural caves
    Minor mix tweaks
    Torch world model & prefab optimisation
    Salvaged sword world model & prefab optimisation
    Mace world model & prefab optimisation
    Salvaged icepick world model & prefab optimisation
    Thompson world model & prefab optimisation
    Double barrel shotgun world model & prefab optimisation
    Satchel charge world model & prefab optimisation
    Salvaged axe world model & prefab optimisation
    Semi-auto pistol world model & prefab optimisation
    Metal chestplate skinning updates
    Fixed weapons culling too early when thrown
    Optimized client side rigidbody distance culling of ceiling lights
    Fixed duplicate community and resource deposit entities in saves
    Removed ceiling light rigidbodies from the server
    Added timescale and gravity server convars
    Added corpses, events and dropitems server convars
    Added respawn_groups and respawn_populations server convars
    Fixed building block downgrade exploit when inside building privilege
    Added missing physic materials to various junkpile assets
    Added unique ID of attacker and target to combat log
    Added world caching (vastly reduced loading times)
    Added world.cache convar (toggles caching)
    Reduced serialization overhead from harbors prefabs
    Added collider state to dump files
    Removed 60 second suicide time limitation for admins/developers
    Disabled shell protection for ladder hatch
    Ladder hatch now identical to Sheet Metal Door
    Ladder hatch/sheet metal doors no longer vulnerable to rock spam
    Thrown water now equally distributed payload between objects
    Water Planters require less trips to saturate their soil
    Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
    Cleaver does slightly more damage and has a higher attack radius
    Minor constant Radiation Damage even though fully protected removed
    Added Wall Lamps
    Light Sources can only be looted/turned on/off if the player can build in that area
    Most Ammo stacks to 128
    Bone armor cost reduction
    Can now place lanterns on small boxes
    Dead plants stay around longer
    Can chop down plants
    Drastically reduced cost of exotic signage
    Added Flame Turret

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.