https://playrust.com/devblog-144/
Größe: 426.1MB
Changelog:
Player model aim better representative of where player is aiming
Optimized player animation
Can see when other players are using ironsights
Improved wolf sounds
New sounds for python revolver
Sound mix tweaks
Optimized client side player entity rigidbodies
Resource spawns check for players and constructions in a radius
Junkpiles check surrounding terrain when spawning
Fixed server errors when shooting junkpiles
Improved spawn handler respawn rate using multiple retries (easier balancing)
Allowed “graphics.shadowmode 2” on quality level 2 and above
P250 damage falloff increased
Added Python
Plants visibly grow over time instead of snapping to their next stage
Can take clones of plants
Plants have genetics shared by clones
Plants always have a small seedling visible when planted