Devblog 143

  • https://playrust.com/devblog-143/


    Changelog:


    Optimized reverb zones
    Optimized sound recycling
    Increased Ceiling Light Brightness
    Reduced water bucket metal cost
    Added purple loot box
    Ceiling lights no longer turned off by water
    Increased oil barrel yield but decreased oil barrel spawn frequency
    Plants grow faster in Planter Boxes
    Plants have an increased yield when consistently exposed to water
    Plants do not grow very fast in shade but much quicker in sunlight
    Plants grow much faster under ceiling lights
    Corpse Flies no longer fullbright at night
    Wood armor cloth cost removed
    Junkpiles spawns have new variants
    RPC optimizations
    Clientside menu optimizations
    Clientside HUD optimizations
    Ragdolls move more smoothly
    Fixed player movement issues, especially jumping
    Removed unused components from animals
    Optimized particle effect spawns using prefab pooling
    Optimized decal spawns using prefab pooling
    Fixed impact particle effects not playing
    Reduced client side rigidbody count by 70%
    Removed unused complex colliders from the local player
    Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
    Fixed layers on the bunker room placeholder art (building exploit)
    Fixed -window-mode exclusive
    Optimized all loot prefabs
    Optimized some static rock rendering distances
    Added new truck variants
    Fixed player preview not working in some cases
    Fixed code lock lights wrong in some cases
    Fixed rocks changing overall tint when moving
    Optimized deferred mesh decals

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.