Devblog 142

  • https://playrust.com/devblog-142/


    Changelog:


    Slowly fade in death screen instead of suddenly appearing
    Added renderinfo diagnostic command (windows)
    Fixed torch worldmodel high vert count
    Fixed hatchet worldmodel high vert count
    Fix burlap phys impact voice limiting
    Stricter voice limiting on bullet flybys
    Fix bear footsteps not playing when a bear is running and turning
    Sound occlusion can't be disabled via the console
    Ambience polish
    Added harbor monuments to the world generation
    Updated various monument assets
    Building optimizations
    Gib optimizations
    Fixed tree base snow piles not culling
    Fixed bypassing forced shadows with console
    Fixed bunker room building exploits
    Fixed god mode exploit
    Fixed construction creation message exploits
    Fixed high external wall placement exploit
    Added object instancing optimizations
    Fixed player rock LODs
    Added Distance Culling to Beds
    Added Distance Culling to Pookie
    Added Distance Culling to Rock
    Fixed ParticleSystems eating up cpu when disabled

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.