V0.51 Changelog:
The door at the bottom of the sinkhole cave is now openable (if you have the keycard)
New drawings and story items added near red paint locations in caves and overworld
Changed delay in between appearance of light tutorial to 10 minutes (from 1)
Fixed player camera sometimes facing seat during plane crash sequence
Improved navigation mesh quality around geese lake and other lakes
Molotov fires now get put out by water
Fixed flintlock part 8 not showing inventory tooltip
Fixed some tutorials possibly staying visible if dying while active
Ghost tree structures no longer prevent completing it when standing below it
Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
(Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes
(Multiplayer) Fixed adding crafted meds & energy mix to food holders
Fixed large stick holder turning into small stick holder when repaired
(Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders
Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc
Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites
(Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated
(Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM
It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)
Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
Lighter now stays equipped when entering and exiting caves
(Balance) reduced katana damage and increased received block damage on katana
Fixed entering caves through rope entrance sometimes bringing player back up in world
Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
(Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded
Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it