Devblog 139

  • https://playrust.com/devblog-139


    Changelog:


    Fixed explosive damage through walls
    Added culling volumes to military tunnels
    Stricter high external gate terrain placement
    Reduced cave prevent building volumes
    Stricter line of sight anti hack
    Added server side reload time verification
    Added batching to various commonly placed objects
    Added support for doors to batching system
    Fixed debug camera anti hack exploit
    New sounds for m92
    Ambient sound polish
    Rotated c4 in c4 viewmodel
    Updated supply signal viewmodel
    Tier2 Loot table distirbution normalized
    Mace is cheaper
    Salvaged Sword is cheaper
    Custom SMG is cheaper
    Hemp has minimum placement distance
    Stuck projectiles keep alignment with their attack vector rather than surface normal
    Shorter sprint blocking duration when using melee
    Sprint block happens when melee strike happens instead of windup (more responsive)
    Repairing items requiring components are no longer free to repair.
    Sheet metal recycles into more resources than before

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.