https://playrust.com/devblog-139
Changelog:
Fixed explosive damage through walls
Added culling volumes to military tunnels
Stricter high external gate terrain placement
Reduced cave prevent building volumes
Stricter line of sight anti hack
Added server side reload time verification
Added batching to various commonly placed objects
Added support for doors to batching system
Fixed debug camera anti hack exploit
New sounds for m92
Ambient sound polish
Rotated c4 in c4 viewmodel
Updated supply signal viewmodel
Tier2 Loot table distirbution normalized
Mace is cheaper
Salvaged Sword is cheaper
Custom SMG is cheaper
Hemp has minimum placement distance
Stuck projectiles keep alignment with their attack vector rather than surface normal
Shorter sprint blocking duration when using melee
Sprint block happens when melee strike happens instead of windup (more responsive)
Repairing items requiring components are no longer free to repair.
Sheet metal recycles into more resources than before