Devblog 138

  • https://playrust.com/devblog-138/


    Changelog:


    Added natural caves to the world generation
    Increased default world size to 3500
    Optimized world generation times of bigger maps
    Increased prevent building zone around water treatment plant
    Fixed lighthouse sometimes spawning far out on the ocean
    Fixed some deployables being placeable partially inside constructions
    Fixed pillars, walls and floors reaching into prevent building volumes
    Fixed some foundation stacking exploits
    Fixed some weapon firing rate exploits
    Slightly stricter melee / projectile anti hack
    Added sounds for the bota bag
    Added sounds for the small water bottle
    Viewmodel for c4
    Viewmodel for satchel charge
    Viewmodel for survey charge
    Holdtype for c4
    Holdtype for satchel charge
    Holdtype for survey charge
    Worldmodel for c4
    Worldmodel for satchel charge
    Worldmodel for survey charge
    Sfx setup & sounds for for c4
    Sfx setup & sounds for for satchel charge
    Sfx setup & sounds for for survey charge
    Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
    Rebalanced loot tables to never have garbage in higher end loot tiers
    M92 implemented
    Codelocks no longer automatically unlock when code is entered
    Reduced component cost for satchel charges
    Reduced component cost for ladders
    Increased salvaged tool component costs
    Made most military weapons uncraftable
    Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
    Spears do more melee damage
    Spears are easier to hit people with
    Spears do less throw damage

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.