• https://playrust.com/devblog-136/


    Changelog:


    Improved bullet flyby playback
    Fixed occlusion weirdness on a few sounds
    Fixed a few weapons playing 3rd person reload sounds on deploy
    Tiny bit of misc sound polish
    Reduced stuttering near bases
    Added Water Bottle viewmodel
    Removed ability to menu-drink from bota bag/water bottle
    Revolver refire rate increased
    Revolver aimcone increased
    Revolver damage decreased very slightly
    Combat log includes timestamp
    Fixed some issues with pool.mode set to 2
    Set pool.mode to 2 by default
    Shelves can no longer be placed on deployables
    Pumpkins can no longer be stacked
    Made projectile anti hack stricter
    Fixed rendering layers on some trees
    Fixed client side socket handles sometimes not being destroyed
    Fixed a small client side coroutine memory leak
    Added pooling support to client side lock entities
    Optimized player model and name tag scripts
    Made debug.ambientvolumes dev-only (potential exploit)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.