• https://playrust.com/devblog-135/


    Changelog:


    Fixed excess dsp usage on surround sound setups
    Fixed physics sound lag when destroying loot boxes
    Optimized reverb zone triggers
    River sounds come in and out more smoothly
    Wounded screams stop on death
    Viewmodel sound timing tweaks
    Ambient sound timing tweaks
    Fixed placement effects spawning at the world origin when deploying objects to sockets
    Misc sound polish
    Added placement sounds for deployable building parts
    Fixed decor NRE with pool.mode set to 2
    Fixed chat graphics issues with pool.mode set to 2
    Fixed building placement guide with pool.mode set to 2
    Rewrote network group updating (less traffic, more robust)
    Fixed editor-only components being included in release build
    Fixed empty update being called on hundreds of entities (overhead)
    Enabled pool.player_model by default on 64bit systems
    Shortened prefab names in print_prefabs console command
    Optimized some light components
    Rocket launcher costs more HQM
    Rockets cost an additional pipe
    Oil Barrel HP lowered to 50
    Waterpipe shotgun no longer needs pipe (lol)
    Flamethrower balance - Much more fuel needed to raid
    Flamethrower stream graphics tighter
    Added Semi Auto Body (SAP/SAR component)
    Reduced Spring and Sheet Metal HQM yield in recycler
    Radiation has more of an exposure gradient
    Reduced radpill spawns
    SAR buffed
    Added Food Box to Junk Piles
    Added new full body hazmat suit
    Reduced crafting costs of bone type armor
    Added protection to wolf headdress

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.