https://playrust.com/devblog-135/
Changelog:
Fixed excess dsp usage on surround sound setups
Fixed physics sound lag when destroying loot boxes
Optimized reverb zone triggers
River sounds come in and out more smoothly
Wounded screams stop on death
Viewmodel sound timing tweaks
Ambient sound timing tweaks
Fixed placement effects spawning at the world origin when deploying objects to sockets
Misc sound polish
Added placement sounds for deployable building parts
Fixed decor NRE with pool.mode set to 2
Fixed chat graphics issues with pool.mode set to 2
Fixed building placement guide with pool.mode set to 2
Rewrote network group updating (less traffic, more robust)
Fixed editor-only components being included in release build
Fixed empty update being called on hundreds of entities (overhead)
Enabled pool.player_model by default on 64bit systems
Shortened prefab names in print_prefabs console command
Optimized some light components
Rocket launcher costs more HQM
Rockets cost an additional pipe
Oil Barrel HP lowered to 50
Waterpipe shotgun no longer needs pipe (lol)
Flamethrower balance - Much more fuel needed to raid
Flamethrower stream graphics tighter
Added Semi Auto Body (SAP/SAR component)
Reduced Spring and Sheet Metal HQM yield in recycler
Radiation has more of an exposure gradient
Reduced radpill spawns
SAR buffed
Added Food Box to Junk Piles
Added new full body hazmat suit
Reduced crafting costs of bone type armor
Added protection to wolf headdress