https://playrust.com/devblog-134/
Changelog:
Added new lighthouses to Hapis Island
Added a new radtown to Hapis Island
Changed the Hapis Island tunnels to mineshaft networks
Fixed player eyes looking glossed over
Fixed players not blinking
Fixed players not looking around
Added integrated workshop
Maps no longer have fog of war
Fixed clothing backfaces having weird lighting
Added collared shirt
Added tanktop
Added shorts
Sound occlusion enabled by default
No more hitmarkers when meleeing barrels
Added silenced lr300 and mp5 gunshots
Updated bullet flyby sounds
Misc minor sound polish
Improved water rendering and culling
Optimized terrain and terrain-blended rock/cliff shaders
Fixed incorrect network group subscriptions of players before spawn
Disabled a few irrelevant warnings for non-developers
Optimized prefab pooling (more to come next week)
Added prefab pooling to building conditional models
Added prefab pooling to renderer batching
Spawn group respawn rates are now scaled with the player count
Disabled rain until we can re-enable its particle collisions
Removed XP System
Added Component System
Added Recycler
Added Junkpiles
Added Radiation
Added loot scaling