Devblog 134

  • https://playrust.com/devblog-134/


    Changelog:


    Added new lighthouses to Hapis Island
    Added a new radtown to Hapis Island
    Changed the Hapis Island tunnels to mineshaft networks
    Fixed player eyes looking glossed over
    Fixed players not blinking
    Fixed players not looking around
    Added integrated workshop
    Maps no longer have fog of war
    Fixed clothing backfaces having weird lighting
    Added collared shirt
    Added tanktop
    Added shorts
    Sound occlusion enabled by default
    No more hitmarkers when meleeing barrels
    Added silenced lr300 and mp5 gunshots
    Updated bullet flyby sounds
    Misc minor sound polish
    Improved water rendering and culling
    Optimized terrain and terrain-blended rock/cliff shaders
    Fixed incorrect network group subscriptions of players before spawn
    Disabled a few irrelevant warnings for non-developers
    Optimized prefab pooling (more to come next week)
    Added prefab pooling to building conditional models
    Added prefab pooling to renderer batching
    Spawn group respawn rates are now scaled with the player count
    Disabled rain until we can re-enable its particle collisions
    Removed XP System
    Added Component System
    Added Recycler
    Added Junkpiles
    Added Radiation
    Added loot scaling

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.