V0.45 changelog:
Fixed rock path keeping last autofill setting instead of disabling it, resulting in a state where rock path cannot be used after placing another wall or fence in autofill mode
Fixed repaired anchor version of tree structures having a rope
Fixed shutting down upgrading system before having applied all 5 views of a single glass shard upgrade leaving crafting system in a partially broken state
Fixed disassembling upgrades not properly clearing up bonuses (100% retroactive)
Fixed disassembling upgraded stick upgrades breaking it
Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory
Fixed material icons not visible when building a structure nested with a dynamic one (like houseboat) that has moved after ghost was placed
Interacting with docking trigger is now exclusive so that it is no longer possible to interact with other nearby triggers at the same time
Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus
(Multiplayer) Fixed invite popup not usable with a gamepad
Fixed some dynamic objects sometimes flying up into the air when approached
Fixed missing collision from some cannibal art props around the world
It is now possible to nest small buildings in both treehouses (considered dynamic, so it has same limitations as the houseboat)
Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)
(Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)
New building: Large Log Holder ! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs
New building: Large Rock Holder ! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks
(Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)
(Multiplayer) Sped up time it takes to attach all trees at start of game
(Audio) Added impact sound for when hitting tents with weapons.
(Audio) Added impact sound for when hitting cannibal camp fires with weapons.
(Audio) Added new sound event for spear throwing.
(Audio) Added new sound for bone fence weapon impacts.
Optimized cpu usage on enemy ai routines
Fixed high cpu usage when survival book was open
Improved collision on old white tents, lowered wind distortion and added stipple effect when they become visible
New mud art
New muddy arms textures
New mud now stipples in instead of popping on
New bloody gore cave models added
Fixed nav mesh not updating correctly when some structures were destroyed
Viewing passenger manifest can now be cancelled by pressing attack
Fixed passenger manifest being activated at inconvenient moments such as when enemies are nearby
Fixed player weapon sometimes becoming unresponsive for a moment when near trees
Fixed shell attack not responding during jump
Fixed shell attack clipping with player camera
New building: Armor mannequin ! Stores a total of 10 Lizard Skin, Deer Skin, Stealth Armor or Bone Armor in a suited shape
Fixed case of wrong weapon stats being used after upgrading a weapon and closing inventory with escape (without selecting a weapon)
(Performance) Fixed unnecessary CPU usage from metal doors
(Multiplayer) Adding more items to a holder than its maximum capacity now attempts to return it
(Multiplayer) Now showing an icon next to other player name indicating they currently are inside a cave
Added Storage page 3 tab in book
New story item added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story pickup added to (spoiler, removed)
New story item added to (spoiler, removed)
(Multiplayer) Fixed tree structures vanishing instead of visibly collapsing for clients when supporting tree is cut down
(Multiplayer) Fixed a case of fake drop causing duplication in MP, fixes duplicating animals meat when full
(Multiplayer)Fixed cave fires doubling up visually when lit
Improved popon of some rivers in parts of world
Fixed player able to glitch through houseboat collision under some circumstances
Hand icon will now point towards the selected menu item when navigating title scene and in-game menu with a gamepad
Software cursor shown when using gamepad in book now has a more reasonable size
Fixed some gamepad navigation issues in options
Disabled prev/next action icons shown when using gamepad in book
Grabbing sled is now hold “Take” action instead of simple press
Increased max amount of rocks in sled to 26 (from 15)
Fixed sled rocks using sheen material instead of regular one
Arrow basket, bone basket, drying rack and skull light can now be nested with dynamic structures (ie: houseboat)
(Performance) Turned off some additional cave floors that were on even when player was above ground
Deer should no longer run straight through walls and structures
Climbing axe can be used on above ground cliff faces again, (except for sinkhole)
Fixed broken glitchy waterfall particles in sinkhole
Fixed player sometimes surviving fall into sinkhole
Fixed some cave entrances popping on too close
Dried meat on rack can now be collected with a simple press of the “Take” action (instead of holding it for 0.5s which will still eat it)
It is now possible to eat dried meat in inventory
Player can now attack with held items such as fish, dead rabbits and generic meat
Picking up small rocks/tennis balls when holding logs no longer drops the logs
Fixed player animation breaking sometimes when picking up a spear while doing a downward axe chop
Small rocks will now deal damage when thrown at player or enemies
(Performance) Fixed star system having high CPU usage when in caves
Fixed placing several buildings ghost with the Batch feature blocking opening inventory
(Multiplayer) Fixed meat client gets on drying rack always fresh regardless of actual decay state meat had for host
(Multiplayer) Fixed client adding edible/spoilt meat on rack turning to fresh meat
Improved texture resolution on cave corpses in cave6
Fixed incendiary upgrade on spear not saving
(Multiplayer)Optimized mutant transform cpu usage for clients
Quelle: http://survivetheforest.com/