Devblog 129

  • https://playrust.com/devblog-129/


    Changelog:


    Fixed AMD R9 half-screen darkening
    Fixed tree lighting desaturation
    Fixed viewport resize breaking water when reflections are enabled
    Removed building blocked chat message when trying to build while building blocked
    Optimized terrain carving triggers significantly (better projectile and culling perf)
    Optimized various small inefficiencies in prefab pooling and the LOD grid
    Optimized client side network update events to reduce entity streaming stuttering
    Eliminated needless string reallocation from object creation (better perf, less GC)
    Eliminated some minor dynamic memory allocations (less GC)
    Added log when server is fully started (helpful for server problem diagnosis)
    Added refresh_stability console command (helpful for debugging)
    Stone gate gibs are no longer the incorrect wood gate ones

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.