https://playrust.com/devblog-129/
Changelog:
Fixed AMD R9 half-screen darkening
Fixed tree lighting desaturation
Fixed viewport resize breaking water when reflections are enabled
Removed building blocked chat message when trying to build while building blocked
Optimized terrain carving triggers significantly (better projectile and culling perf)
Optimized various small inefficiencies in prefab pooling and the LOD grid
Optimized client side network update events to reduce entity streaming stuttering
Eliminated needless string reallocation from object creation (better perf, less GC)
Eliminated some minor dynamic memory allocations (less GC)
Added log when server is fully started (helpful for server problem diagnosis)
Added refresh_stability console command (helpful for debugging)
Stone gate gibs are no longer the incorrect wood gate ones