Devblog 128

  • https://playrust.com/devblog-128/


    Changelog:


    Added new grass displacement option (experimental, disabled by default)
    Made revive line of sight check more forgiving (easier to hold)
    Building blocked message is only shown when in building mode or holding a hammer
    Building privilege is also checked at the construction placement position
    Fixed server side player rotation getting corrupted from sleeping bags on slopes
    Fixed a situation where building privilege would randomly be incorrect
    Optimized terrain carving tests slightly
    Fixed surface dimensions mismatch error when resizing window
    Fixed crash when switching servers
    Fixed DX9 white player preview
    Fixed water system performance on riverless maps
    Added contact shadows to view model when ambient occlusion is enabled
    Terrain Quality no longer affects shader lod; use Shader Level instead

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.