https://playrust.com/devblog-128/
Changelog:
Added new grass displacement option (experimental, disabled by default)
Made revive line of sight check more forgiving (easier to hold)
Building blocked message is only shown when in building mode or holding a hammer
Building privilege is also checked at the construction placement position
Fixed server side player rotation getting corrupted from sleeping bags on slopes
Fixed a situation where building privilege would randomly be incorrect
Optimized terrain carving tests slightly
Fixed surface dimensions mismatch error when resizing window
Fixed crash when switching servers
Fixed DX9 white player preview
Fixed water system performance on riverless maps
Added contact shadows to view model when ambient occlusion is enabled
Terrain Quality no longer affects shader lod; use Shader Level instead