Devblog 124

  • http://playrust.com/devblog-124


    Changelog:


    Enabled entity pooling by default on 64 bit systems
    Enabled sound pooling by default on 64 bit systems
    Optimized entity realm list access on client and server
    Optimized door animator initialization when entity pooling is enabled
    Load balanced building block skin creation
    Load balanced destruction of all client side entities
    Added entity pooling support to storage boxes
    Added experimental player mesh pooling (pool.players, disabled by default)
    Fixed expensive UI rebuilds whenever a player or sleeper was received
    Fixed expensive UI rebuilds whenever a shot was fired
    Fixed several “Can not play disabled audio source” warnings
    New collectable pickup sounds (mushroom, stones, stumps)
    New research table sounds
    Fixed a bug where some sounds wouldn’t play with sound pooling enabled
    Misc sound tweaks & polish
    Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
    Optimized ragdoll visibility updates
    Fixed see through walls caused by Motion Blur or TSSAA
    Fixed terrain shadows
    Fixed skin lighting
    Fixed visual artifacts on some glsl challenged drivers (OpenGL)
    Fixed stretched river flows on Hapis
    Fixed god rays when revz is enabled
    Added deferred mesh decals
    Increased flashlight emission point brightness
    Decreased flashlight beam brightness
    Fixed invisible helicopter gibs if destroyed far away
    Added LR300
    Sleeping bags are pickupable

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.