Devblog 123

  • https://playrust.com/devblog-123/


    Changelog:


    Updated to Unity 5.4.0p1
    Removed a few shitty bird stings and cricket loops
    Better volume balance and general polish on ambient sounds
    Better, more varied bullet flybys and ricochets
    Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
    More woody knock and less tearing on tree impacts
    Footstep polish and consistency
    Bush rustles have a lot shorter fade in and sound more natural
    Misc small sound tweaks, volume balance, and polish
    Increased time between songs
    Never play songs before the min song gap has elapsed
    Fixed alt+enter related darkening
    Fixed alt+enter related rocks missing terrain blend
    Added Research Bench
    Added Research Paper
    Large Box unlocks at level 9 (was 10)
    Research Bench unlocks at level 10 (was 17)
    Fixed candlehat/minerhat not working
    Made holosight easier to see through
    Combat log now also contains rejected attacks with a reason for rejection
    Added entity pooling (pool.entities convar, disabled by default for now)
    Disabled pool.skins on the server by default (doesn’t make much sense there)
    Doubled projectile radius of shotgun buckshot and handmade shells
    Increased rifle and pistol projectile base damage from 40 to 50
    Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
    Increased effective distance of rifle bullets
    Fixed player view direction sometimes not being shown correctly to other clients
    Added some server side interaction checks to nearly all interactions
    Fixed some server side garbage collection spam from auto turrets
    Projectile LOS checks now use client side start position after verifying it
    Attack LOS tickets are now clamped
    Added additional line segment to projectile and melee hit LOS check
    Added additional info to server log when rejecting attacks for LOS violations
    Added attack verification to launcher weapons
    Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
    Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
    Added admin vis.lineofsight server convar (debugging)
    Added admin vis.protection client convar (debugging)
    Added admin printinput and printhead console commands (debugging)
    Renamed pooling stat commands to print_memory, print_prefabs and print_assets
    Split pool clear command into clear_memory, clear_prefabs and clear_assets

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.