• v44 changelog:


    (Audio) Added new ambient emitters to more empty parts of world
    (Audio) Added sound effect when opening wooden doors on cabins and doorways
    (Audio) Added new sound for fish trap being triggered
    (Audio) Added new sound for air tank dropping when inventory is full
    (Audio) Fix for crafting sound sometime being inaudible in inventory!
    (Audio) Impact sound for bone, stick and rock fences when hit with weapon.
    It is now possible to rotate ceiling skull lamps and decorations in ghost mode
    There is now a 60s minimum duration to rain after it actually starts to rain
    (Multiplayer) Setup cloud forming for clients before rain starts
    Wall auto-fill mode is no longer available on terrain, it always uses manual placement
    Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode
    Now enforcing a UI refresh after sleeping, should prevent tutorial that should be in bottom left corner to remain at top of screen occasionally
    Fixed repairing a damaged stick marker breaking its color toggling
    (Multiplayer) Fixed time of day looping really fast when host isn’t responding
    Fixed regression with stick & rock bag changes causing poisoned arrows to not show up as such (but functional anyways) and incendiary upgraded spear to not work correctly
    It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/booze will be returned to the inventory if there is room for it
    Caves – better collision on curved rock wall
    Built rope now has a visible connection to structures
    Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
    New buildings: Skin rack ! Has slots for rabbit, deer, and lizard skin each with room for 15 items
    Fixed platform anchors icon being inside its foundation instead of outside
    Collision added to some tourist models you could walk through
    (Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
    Fixed rope bottom trigger position not set correctly if ground is at the verge of its max distance
    Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
    (Multiplayer) Fixed decoration place icon staying up after placing one as client
    Fixed ceiling skull lamp not snapping to procedural ceilings
    Fixed toggling back and forth between book and inventory switching back to default weapon or no weapon
    (Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player
    (Multiplayer) Fixed client toggling stick marker or sled flag color not properly syncing to other players
    Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
    Fixed ghost skull light placing floating above ground
    Tree house, Tree House Chalet and Tree Platform can now be toggled with the “Rotate” button after being placed on a tree (but still in ghost mode) to a version in which rope has been replaced by an anchor !
    Blocked small rocks and regular rock pickups from spawning in lakes and ponds to fix issue where drink trigger could be blocked by these
    (Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
    (Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
    Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
    Improved positioning of ropes on several buildings anchor (not retroactive, already placed ropes will likely be slightly off)
    (Multiplayer) Fixed player movement breaking if hit while waking up on plane
    Fixed held rock and other weapon speed not being affected by low stamina
    Fixed spear attacks not draining stamina at all
    Added stipple to plane food carts and blue/green tents
    Planting seeds in garden now uses the “Craft” button (use to be the “Take” button but was inconsistent with other feature that imply adding items in world, like food on fire)
    Fixed cooked rabbit (from rabbits burnt live) not edible
    Added hit proxy system to main stairs colliders (was only on stilts previously)
    New casting based anchoring for single anchor structures (currently climbing ropes only), grabs anchor in view near center of screen instead of within range of ghost, thus requiring less accuracy in aiming and being a lot easier to lock with anchors
    (Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps
    Added splash particle when throwing small rocks into water
    Fixed ghost procedural stairs bug preventing from locking perfectly fine short stairs (within constraints)
    Removed delay on picking up rocks and other small items before equipping
    (Multiplayer) Now returning extra ingredients added to ghost building by going faster than syncing speed to complete the required amount
    (Multiplayer) Fixed input getting stuck and unusable if interacting with chat at wrong time when dying
    Massively lowered memory usage pathfinding takes and fixed a memory leak when going back to main scene multiple times
    Fixed loading game on a computer for the first time clearing cloud saves!
    Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any
    (Performance) Reduced CPU usage when survival book is open
    Fixed some icon positioning issues in book
    Fixed some cases of weapon switching to default axe or none when toggling between book and inventory
    Fixed some issues with thrown upgraded/incendiary spear not acting as expected
    Fixed equipping items from crafting mat losing its active bonus
    Player death camera will no longer show extra in world enemies walking around


    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.