Devblog 122

  • https://playrust.com/devblog-122/


    Changelog:


    Vm beancan animation updates
    Buckshot has slightly randomized velocity (no effect on damage, purely visual)
    Added more detailed logging to server side attack and projectile verification
    Improved server side melee and projectile line of sight verification
    Improved server side entity distance and position verification when attacked
    Improved server side weapon cooldown verification
    Fixed server lag being included in server side player desync calculation
    Fixed some situations that could cause “invalid projectile: Missing ID”
    Fixed projectiles sometimes being destroyed completely when penetrating an object
    Fixed code locks only being accessible from one side when attached to gates
    Fixed exploit that allowed floor stacking into floor frames by rotating walls
    Fixed being able to interact with objects while wounded
    New sounds for double barrel shotgun
    Improved performance for visible players and animals
    Added Player culling, 20-30% performance gains on populated servers
    Supply Signal drop zone has 20m random radius
    Removed garbage from Supply Drop loot table
    Supply Signals found less often
    Flamethrowers found less often
    Double barrel shotgun damage multiplier increased from 0.75 to 1.0
    Double barrel shotgun spread increased
    Double barrel refire rate decreased from 1.0 to 0.5

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.