Devblog 121

  • http://playrust.com/devblog-121/


    Changelog:


    Full clothing and armor balancing pass (15% more body damage when fully geared)
    Protections from clothing and armor now add up (all slots required for max protection)
    Bleeding is displayed as total damage that will be applied over the bleeding duration
    Increased bleeding rate to 20 damage per minute (instead of barely any at all)
    Increased bleeding from weapons to 20% of the applied damage
    Revive takes 6 seconds to complete (holding down E)
    Cannot move while reviving
    Revive attempts delay player death
    Bandage and syringe no longer revive players
    Increased player wounded time (now 40-50 seconds)
    Reduced projectile radius of slugshot, buckshot, arrows and explosive rounds
    Increased headshot multiplier of throwables and arrows to 1.5 (from 1.25)
    Pressing R rotates placement guide of deployables and building blocks
    Server now verifies projectile path between checkpoints (anti hack)
    Projectiles can be picked up immediately after they hit something
    Combat log now correctly displays the last 30 entries
    Combat log now includes the ammo type
    Semi auto pistol now holds 10 rounds (from 8)
    Revolver now holds 8 rounds (from 6)
    Fixed semi auto pistol doing 39.99 damage instead of 40.00
    Fixed being unable to bandage other players
    Fixed feet hitboxes being outside of the collision bounds on wounded players
    Fixed rock box stacking exploits
    Fixed grenade viewmodel sometimes getting stuck in throwing animation
    Fixed layer toggle with no name in F1 tools
    Fixed player jump animation not playing
    Added hurt admin console command (takes amount of damage as parameter)
    Improved rendering performance again
    Improved player preview lighting; added anti-aliasing
    Fixed flow around player preview
    Fixed Hapis lake waves
    Fixed TSSAA flickering when switching items
    Fixed revz not defaulting to 1 when client cfg is missing
    Fixed rock/cliff texturing, female skin and other glitches introduced a couple of weeks ago
    Can sprint with crossbow again
    Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
    More than halved crafting time for Explosives and Gunpowder
    Added Satchel Charge
    Fixed explosive rounds dealing double explosive damage
    Slightly increased cost of beancan grenades
    Reduced cost of C4 by 20%
    Armored door available at level 17
    Added XP earners for healing other players
    Removed Gathering diminishing xp from other players (more xp sooner)
    Shelves unlock at Level 5 + 80% cheaper
    Reduced metal cost of woodwire, metal barricades
    Reduced level requirements of wood, woodwire, metal barricades + spike trap
    Added Double Barrel Shotgun
    Autoturret health increased to 1000
    Autoturret damage increased 50%
    Autoturret protection from satchels/beancans increased 50%
    Loot tables for radtowns handcrafted and contain less junk
    Ammo stacks can be found in radtowns
    Max condition of items is shown as a red bar
    Fixed weapon viewmodels sometimes being partially see-through (exploit)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.