V0.43 changelog:
Audio – added sounds to book opening on plane
Audio – fixed timing of meat eating to fit new animation
Fixed some structures not getting cut out of nav mesh correctly on loading save game
Mutants will now attempt to eat food from drying racks, once there is no meat left they will destroy the rack
Fixed some cases of enemies running somewhere when there was no path to the target
Prevented animals from spawning inside player built structures
Added new craftable item: Meds+. Craft with 1 marigold, 1 aloe and 1 coneflower, restores 100 health points
Added new craftable item: EnergyMix+. Craft with 1 coneflower, 1 chicory and 1 aloe
Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
Clamped garden plants scale to prevent it from ever going into negative
Caves – Camping garbage added to cave 10 and 2
It is no longer possible to be brought under terrain by the climbing down top of rope animation.
It is no longer possible to use the top rope trigger to initiate rope climbing from below it, bottom trigger should be used instead. This prevents playing the climbing down rope animation when not effectively trying to climb down
Fixed greebles switching from regular to snow when standing right on the edge in between
New craftable item: Stick Bag. Combine 2 ropes, 3 cloth and 1 rabbit skin. Increases stick carry capacity by 10
New craftable item: Rock Bag. Combine 3 ropes, 3 cloth and 3 rabbit skin. Increases rock carry capacity by 5
Updated meds crafting page in survival book
Fixed repair building trigger position not calculated properly, causing icon to possibly be inside the building depending on its orientation
Moved shelter’s icon a little bit more outside structure
Eating marigold now gives 5% fullness (same as other plants) and plays eating sound when used
Increased cooked meat trigger size, should make it easier to target meat over the fuel fire trigger
Unlit molotov thrown at lit fires now fuel it (but still doesn’t light unlit ones)
Increased duration collapsed building pieces remain to 5s (from 2.5)
Fixed collapsing foundation not releasing its logs individually and instead staying glued in oddly shaped chunks of several logs
Improved look of Pine Tree Top Heavy – straighter trunk, removed lower branches.
Fixed glowing mutant leader straps
Fixed wrong uv’s on back of some magazines and pickups
Fixed missing backfaces on dropped lizard and rabbit skin prefabs
Caves – better collision on rockground rock type
Caves – fixed holes in cave 6
Fixed repetition of female head on stick art placed around the world
Improved responsiveness of weapon when attacking while recovering from a swing
It is no longer possible to place a defensive wall reinforcement on gate chunks
(Multiplayer) Fixed fish trap resetting when there’s a fish trapped remotely
(Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players
Fixed player collision getting stuck on enemies standing directly below player
Life buoy now make sound when pushed and now float in water
Player blood map seams fixed
Fixed ghost roof default visual not centered and weirdly offset
Fixed resetting fish trap not having a delay allowing currently caught fish to escape
Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
Fixed some tree/tent intersections
Revamped procedural wall auto fill: in the same fashion as floors & roofs, walls now show a preview of the result of “auto fill” feature. By default it tries to guess what mode is desired and toggles between manual and auto fill depending on ghost touching terrain or a player made structure, holding the “Craft” button (C by default) allows to toggle between modes manually. After doing so it no longer switches mode automatically until a new wall is being made
Placing a procedural wall on a foundation with floor will now cover the floor area instead of matching the foundation shape (so if foundations have an open side the ghost wall will cover that part as well instead of leaving it open, note that as all constructions it can be cancelled if not wanted)
Now checking against existing wall chunks (or derivatives such as fences) when placing a ghost wall (or derivatives) and skip placing new chunks over existing chunks that share exact same position and size (for example, after autofilling a wall and cancelling a chunk, autofill can be used a second time to fill the gap without spawning doubled up wall chunks overlapping the existing ones)
(Multiplayer) Fixed cave pre-placed fires not being lightable
Better lod for sinkhole base lowest lod and matched to latest layout
(Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
Increased chance of enemies dodging thrown molotovs and other projectiles
Enforcing trigger validation while paddling raft to ensure driver unlocking when landing
Defensive wall gates are now considered dynamic buildings which doesn’t allow nesting other structures to it (not retroactive)
Vertically snapping structures (like decorative skulls) can no longer be parented to dynamic buildings which do not allow it
Timmy drawings can no longer be attached to dynamic buildings which do not allow it
Fixed excessive distortion when damaging gardens
Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
Fixed screen sometimes shaking randomly when walking around the world
Fixed meat clipping into player body while eating
Fixed player crouch getting stuck sometimes when moving through shallow water
(Multiplayer) Reduced some jerkiness in squirrel animation as client
(Multiplayer) Fixed player slowly rotating to the side and ending upside down when using chat box while swimming
(Multiplayer) Fixed flickering on back of tabloid magazine when viewing another player holding it
Fixed player getting thrown up in the air if standing on top of an explosive
Added screen distortion effect to plane tv screens when plane begins to crash
(Multiplayer) Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. add metal tray and 40 leaves to crafting mat then close inventory without combining)
(Multiplayer) Fixed (again)backpack overlay icon not showing up in world after dying in a cave
Fixed lizards and other animals not falling from trees that are cut down
Lizards will no longer try to climb trees that the player is chopping
(Multiplayer) Fixed interaction distance with item holder trigger of sled being really short
(Multiplayer) Fixed cutting stumps away from host not not blowing up
New memory and performance optimizations added to pathfinding
Quelle: http://survivetheforest.com/