Devblog 120

  • https://playrust.com/devblog-120/


    Changelog:


    Vm grenade anim updates
    Fixed TSSAA related dark screen bug on OSX/GL
    Improved graphics performance again
    Added server side combat log (access with combatlog console command)
    Reduced max projectile damage falloff over distance
    Increased projectile damage falloff distance
    Increased effective distance, projectile velocity and damage of semi auto rifle
    Spears use arrow damage type when thrown
    Removed bullet damage type from all throwables
    Throwables now use their own damage multipliers
    Twig building tier takes damage from arrows again
    Thrown items lose condition on impact and break when their condition reaches zero
    Thrown items no longer randomly break and disappear
    Grenades stack to 5
    Grenades can be dropped with right click
    When looking at constructions, right click attaches grenades to them
    Grenades don’t do splash damage to constructions when attached
    Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
    Improved skinned mesh collider performance
    Fixed being able to build bridges with picture frames
    Benchmark scenes force deterministic RNG results

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.