Devblog 119

  • https://playrust.com/devblog-119/


    Changelog:


    Melee weapons now hit centre of the screen again
    Pickaxe viewmodel is now the right way round
    Longer crossbow deploy
    Fixed patrol helicopter guns not doing any damage to building blocks
    Added arrow damage type (so armor can specify separate protection values)
    Structures no longer take any damage from arrows
    Cupboards no longer require a huge distance from walls on placement
    Cupboards can no longer be placed on foundation stairs (exploit fix)
    Projectile velocity is no longer randomised (no longer causes random damage)
    Projectile damage falls off linearly with distance (after initial max damage distance)
    Fixed exception when shooting head protective gear that’s fully broken
    Reduced shotgun buckshot headshot damage multiplier
    Reduced crossbow headshot damage multiplier (now identical to bow)
    Fixed rocket LOS check false positives on some building parts
    Fixed missing bone ID of some animal skeleton bones (game manifest)
    Changed the assigned body parts of some lower body player bones (more accurate)
    Sprinting blocked while reloading Crossbow
    Crossbow deploy length extended
    Neck is no longer considered as a headshot
    Fixed helicopter loot crates being empty sometimes
    Crafting cost reduced for many melee weapons (mid/late game)
    High end weapons found slightly less often in radtowns (bolt/ak)
    Trash piles refresh their contents (and xp) more often
    Can no longer stuff random items into loot boxes to prevent them despawning
    Town sign cost decrease
    Crude oil will once again spawn from oil barrels
    Ceiling lights are cheaper and cast more light
    Lanterns/Ceiling lights use much less fuel
    Roadsign armour is more expensive (resources)
    Xp from barrels is only awarded if the destroyer is nearby (no more sniping barrels for xp)
    Small stash cost reduced to 10 cloth
    Sentry gun unlocks at level 18 instead of 24
    Lasersight unlocks at 24 instead of 25
    Wood doors much more vulnerable to explosives
    Resource providing ownership share increased to 50% (was 20%)
    Xp gain when another player kills an animal using your tool
    Doubled max XP for smashing barrels and finding loot crates (less falloff at higher levels)
    Increased gathering max xp by 50% ( less falloff at higher levels )
    Increased xp earn rate from others gathering wood/nodes
    Fixed black graphic distortion in dungeon tunnels
    Fixed some trees not using normal map properly
    Fixed revz missing name plates in OpenGL
    Reduced overall surface shader complexity
    Reduced water shader complexity
    Added new faster option for reflections (now default)
    Optimised bloom: now ~30% faster
    Optimised climate color grade LUT blending (5x faster)
    Now disabling climate LUT blend when color grading is off
    Optimised eye adaptation (2x faster)
    Default water quality now set to 1

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.