Devblog 118

  • https://playrust.com/devblog-118/


    Changelog:


    New hitbox system (clothing no longer affects hitboxes)
    New weapon damage model (more predictable body damage multipliers)
    New projectile weapon hit detection (best-fit hit detection for reliable results)
    New clothing and armor protection system (less random protective properties)
    Animals now also use detailed hitboxes with damage multipliers
    3rd person pre-throw animations for rock and spears
    Fixed bug with eyeballs popping out when holding construction planner
    Large furnace no longer placable in water
    Fixed dropped weapons not changing ownership
    Fixed flamethrower particles bouncing around
    Small water catcher uses tap collider for +use (instead of entire object)
    No more double xp from breaking objects you have looted
    Added xp.reseteverything command for server owners to reroll characters
    Crossbow vm anim updates
    Fixed head clipping through Wolf Head Dress
    Fixed base design exploit that was immune to rocket damage
    Fixed rare cases where building could be blocked everywhere
    Fixed an exploit to place objects though rocks
    Fixed helicopter exploit using glass windows of monument buildings
    Fixed water purifier interaction issues on server restart
    Fixed rare AntiHack false positives from legacy code
    Fixed rare AntiHack projectile verification false positive
    Added server.branch convar (forces certain branch for connecting clients)
    Updated EAC

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.