Devblog 115

  • https://playrust.com/devblog-115/


    Changelog:


    Changed decay of most deployables to 2 days delay and 2 days duration
    Changed decay of boxes and furnaces to 2 days delay and 4 days duration
    Changed default decay tick interval to 10 minutes
    Most deployables can now be repaired
    Fixed incorrect collision meshes on twig roof sides
    Terrain collision is now always reset when admin cheat is toggled
    Added server side client tick flooding protection
    Added maxflood server convar (allowed player ticks per second)
    Player position ticks are now processed as a curve on the server
    Added noclip_protection mode 3 (verifies movement on position curve)
    Added noclip_stepsize and noclip_maxsteps server convars
    Increased strictness of fly and speed hack detection
    Improved color grading performance
    Improved ambient occlusion performance
    Added back river flow
    Added river foam

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.