Devblog 114

  • https://playrust.com/devblog-114/


    Changelog:


    Hapis/Savas Maintenance update and bug fixes
    Fixed large scale occlusion (graphics.lso) not working in some cases
    Fixed various false positives with flyhack_protection set to 2
    Changed the flyhack_protection default value to 2
    Added server side melee attack verification (distances, line of sight)
    Added lag compensation to server side projectile firing rate
    Changed decay.scale convar to affect both delay and duration
    Added decay to more deployables
    Opening storage containers resets decay on them
    Doors only reset decay on building blocks that belong to the same building

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.