Devblog 113

  • https://playrust.com/devblog-113/


    Changelog:


    Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload
    Dungeon art monthly progress
    Weapon mods can both offset and scale all weapon stats
    Fixed weapon hip aim cone parameter being ignored
    Fixed that only the first weapon attachment was receiving the weapon aiming state
    Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
    The restart console command now takes the number of seconds as an argument
    The default restart timer is now 5 minutes instead of 60 seconds
    Calling restart -1 cancels the server restart
    Don’t try to update Steam stats if Steam is not initialized (server error)
    Fixed projectile weapon repeat / reload delay inaccuracies
    Optimized entity linking on both client and server
    Fixed a no clipping exploit
    Player model state is now updated and verified once per frame instead of once per tick
    Fixed an exploit to access the F1 menu admin tools
    The object quality slider no longer uses far too low quality meshes at close range
    Suicides are displayed in separate column in the stats console command
    Weapon attachments are no longer invisible when attached to the held weapon
    Fixed being able to stack boxes partially inside walls
    Fixed admins getting violations when disabling no clipping while moving very fast
    Added flyhack_protection mode 2
    Increased projectile LOS penalty for player to player damage
    Building blocks store a unique building ID
    Buildings have to keep a distance of two meters between each other
    Fixed sign update issues for clients with slow connections
    Stripped the .prefab extension from death screen kill messages
    Procedural Map: Fixed holes in mountains
    Procedural Map: Increased distance between mountains
    Procedural Map: Increased monument and road density
    Procedural Map: Increased minimum powerline distance
    Procedural Map: Tweaked airfield and cave monument topology
    Procedural Map: Increased overall number of caves on the map
    Procedural Map: Decreased minimum distance between caves
    Procedural Map: Enabled shore wetness on the road material
    Procedural Map: Tweaked water to landmass ratio
    Fixed revz related particle issues; e.g. missing fly swarm
    Fixed scattering related particle issues
    Added experimental large scale occlusion
    Added Muzzle Booster
    Added Muzzle Brake
    Halved (more or less) attachment costs

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()