Devblog 112

  • https://playrust.com/devblog-112/


    Changelog:


    Added physics sounds for in world items
    Added more inventory item pickup/drop sounds
    New fish/meat cutting sounds
    Added projectile line of sight protection
    Resources can now also spawn inside the tool cupboard radius
    Fixed performance issues caused by an entity leak at the center of the map
    Fixed certain anti hack values not resetting on player disconnect
    Fixed water catchers not taking any damage from explosions
    Fixed water catchers taking very low damage from melee weapons
    Fixed water catchers not using the load balanced LOD system
    Fixed players and projectiles colliding with certain farmed plants
    Added additional entity info when projectiles are ignored by the server
    Added player stall time to projectile desync server messages
    Added projectile_desync server convar (max allowed client desync)
    Added new F1 tools tab for admins (toggle object visibility)
    Added water caustics
    Fixed alt + enter crash
    Fixed revz broken censor boxes
    Fixed revz water splashes and other refractions
    Fixed revz underwater thickness
    Fixed revz d3d9 issues; flickering sky, holosight, blinds artifacts

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.