• 0.38 changelog:


    All equipment pieces on the crafting mat can now be equipped directly from there!
    Enemies will attempt to run away from thrown bombs more often
    Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger
    Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)
    Passenger manifest is no longer automatically equipped while in combat
    A simple press on the “Lighter” button now stashes it when holding a lightable item (holding the button still lights the item)
    Fixed equipping pot in inventory
    Revamped roofs to show autofill preview by default (like floors)
    Fixed switching floor between autofill and manual placement when there’s a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed
    Fixed lighter sometimes being equipped while survival book is open
    Fixed teeth no longer dropping when hitting enemies
    Fixed incorrect normals on plane seat metal
    Plane crash set to nighttime and relit plane and abduction scene
    Adjusted enemy layout in caves 1, 8 & 10
    (balance) Increased player walking sound detection range
    When woken from sleep, enemies will now walk towards the sound source
    (balance) Increased speed and aggressiveness of large pale mutants
    Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings
    Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)
    Now saving cloth (burning) weapon upgrade
    Fixed plastic torch not getting bloody anymore
    Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types
    Ghost stairs now use a half log as default mesh
    Dynamite can now be attached to walls & trees
    Aiming reticle is now 3x smaller and has a vertical cylinder halo
    New art added – campsite junk
    Added more props/layout and details to old film crew camp
    Hanging scene now only shows the equip light tutorial and no other hud element
    Fixed skin shading appearing black when using legacy renderer
    (particles) Improved look of flies (made darker, especially in caves)
    Player now conforms to the angle of terrain when dying and injured
    Adjusted timmy toy position on plane to make it more visible
    Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player
    (balance) Increased health of pale skinny cave mutants
    Caves – fixed intersecting sticks in cave 1
    Caves – brighter lamps
    Caves – fixed skulls inside walls in cave 1
    Caves – removed bone texture from timmy drawings room
    Caves – removed old rocks from Cave 1
    Caves – fixed some rock textures
    Caves – fixed bad value on hanging body in cave 5
    Caves – brighter bible textures
    Caves – work on badly placed stalagmites
    (Performance) Halved mesh resolution of main building log
    Increased quality of collision detection of flare gun flares so they work better in caves
    Fixed ghost custom effigy rendering issues
    Caves – Better collision on main cave rocks
    Caves – Moved Climbing Axe to cave 9
    Creepy enemies now spawn blood particles when hit
    Added a restore defaults button in main scene’s control settings panel
    Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving
    Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button
    Fixed a case of input mapping override not getting applied correctly
    Audio – Fixed missing sound effect for cave door in sinkhole
    Audio – Increased Bats flying out of caves sound
    Audio – Fixed missing book opening sound
    Audio – Increased volume of page turning sound effect
    (particles) Added broken glass particles to plane crash scene
    (particles) Dust and small rocks will now explode out of broken stalagmites when hit
    Caves- adjusted tennis player lod so they don’t pop on
    Caves- added more save tents deeper inside caves
    Caves – replaced old skull lamps with dynamic versions
    Caves- cave 7 entrance work
    Caves – more lighting in cave 7
    Caves- fixed hole in cave 7 where you could fall out.
    Armsy is faster and more aggressive now when attacking player
    New death and melee reaction animations added to armsy
    Virginia is now faster and more aggressive when attacking player
    Updated enemy cave layout to have more difficult enemies in later caves
    Added back missing stars to night sky!
    (Balance) Climbing axe now only works on climbing walls
    Added blood particles to babies when hit, and to their ragdolls
    Caves- Smaller peek hole in cave 8
    Caves- Fix for door popping in inside the sinkhole.
    Cave – Fixed ceiling too low in cave 8 exit to sinkhole
    Moon cycles added!
    Audio – Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn’t actually paused
    Fixed ghost rock holder loading from save file as a stick holder
    Audio – plane crash sound now gradually fades out if plane crash is skipped
    New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built
    Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone
    Fixed enemy club not displaying pickup icon when dropped
    Fixed dropped enemy club using old mesh/old texture
    (multiplayer) Fixed player_net molotov fire looking different than local player molotov fire
    Limited the amount of turtles that can spawn over time
    Fixed ghost sometimes rotating automatically
    Lowered opacity of stealth icon and lowered position on screen
    Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer
    Updated enemy layout in cave 5
    (balance)Added more supplies to cave4 room (virginia room)
    (balance)Added food and soda near cave 5 air pickups
    Replaced granite cave rock material with mineral rock material
    Added more fat mutants to caves
    Audio – New creaking large tree sound added
    Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates
    Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)
    Audio – added new distant cave variations to various caves
    Audio – Bats exiting caves will now play multiple squeals and squeaks
    Fixed custom effigy not working after being damaged and repaired
    Fixed garden plant flashing big when planted before getting proper size
    You will now only get cold in cave water if you stay swimming in it for 12seconds or more
    (Multiplayer) Fixed saving inventory for clients
    Fixed creepy mutants not breaking apart stalagmites inside caves
    Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure
    (Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout
    New art added: Corpse piles, added to cave 6
    Audio – added new extinguish sound for when molotov is put out by water
    Survival book pickup added to the start of plane crash sequence
    Add hit reaction animation to cowman
    (Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.


    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.