Devblog 111

  • https://playrust.com/devblog-111/


    Changelog:


    Added deployable decay to sleeping bags, tool cupboards, barricades and traps
    Tool cupboards can be repaired
    Added server side stat tracking (separate for every server instance)
    Added projectile line of sight tracking (no enforcement yet)
    Added lineofsight_protection server convar (only toggles tracking for now)
    Increased available time to harvest plants before they die
    Hemp can be harvested for reduced cloth when small
    Ignore projectiles from stalled players
    Take player lag into consideration for server side projectile speed verification
    Projectile entity distance verification takes entity speed into account
    Include player and target names in server side projectile logs
    No longer give anti hack violations to players that are stuck behind doors
    Improved fly hack detection (fixed a potential false positive)
    Fixed overly bright clouds at night
    Fixed blurry Facepunch logo on low quality settings
    Fixed issue that could render the water purifier invisible
    Fixed issue where the water purifier bucket could not be interacted with
    Fixed potential server crash caused by water bucket
    Fixed line of sight loot exploits
    Fixed exploit to disable gunshot sounds
    Fixed survey charge particle effect rotation
    Added decay.tick server startup parameter (specifies decay tick interval)
    Fixed estimated player velocity being extremely inaccurate during server lag
    Player animation tweaks
    Fixed offset Holosights
    Fixed issue with revz not being set causing rendering problems
    Fixed revz darkening environment
    Fixed revz player preview
    Fixed revz deferred lighting and reflections
    Fixed revz missing decals, player tags, holosight dot, lantern glass
    Fixed revz missing heli body and heli interiors
    Fixed revz painting signs
    Fixed revz greyboxes not visible
    Fixed revz horse hair, helicopter glass seen through objects
    Fixed revz menus darkening water
    Fixed horse hair discoloration
    Fixed teddy bear mesh + material
    Fixed water simulation issue causing seams in shore blend
    Fixed speedtree billboards in d3d9
    Fixed pitch black shadow on grass when shader level < 300
    Fixed pitch black horse lowest LOD mesh
    Fixed ocean and rivers not showing specular highlights for secondary lights
    Fixed research table glass shader

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.