• V0.37 changelog:


    Improved sinkhole cave door textures
    (Multiplayer) Fixed molotovs thrown from multi-thrower not breaking correctly for clients
    Fixed lizard ragdoll distorting when dropped if carrying maximum amount already
    Fixed partial ocean waves visible inside yacht when outside yacht
    Fixed animation issues when picking up small rocks/tennis balls while blocking
    Better yacht interior and exterior reflections
    Fixed life preservers clipping in cave 10
    Increased speed/aggressiveness of cowman mutant
    Audio – House boat now plays audio event when on water.
    Audio – Added impact sfx when the rope swing trap hits enemies or player
    Audio – Tuned wet footsteps and leaves falling sounds
    Audio – Tuned tent flap sounds
    Audio – Added drop sound to many items when dropped
    Audio – Added waterfall sounds to waterfalls in sinkhole
    Audio – Player now gasps for air when surfacing with the rebreather equipped
    Audio – Armsy now makes sound when detecting player presence nearby.
    Audio – Improved deer audio when deers are set alight.
    Audio – Fixed doubled up fall sound effect in multiplayer
    Audio – Fixed building repair sound always playing from hosts location in mp
    Audio – Fixed push sled sound not being synced in multiplayer
    Audio – Fixed player burning vocals not being synced in multiplayer
    Caves – Fixed holes in cave 10
    Caves – Fixed various rock scale issues
    Fixed player not taking fall damage while doing flying axe attack
    Fixed block animation not showing correctly for remote players in MP
    New art added: Timmy crayons
    Cleaned up/improved some areas around beach cliff terrain
    Improved player fall down injured animation
    Caves – Fixed cave 9 sinkhole entrance not being visible from above ground
    Caves – adjusted some misaligned rocks in sinkhole
    Enemy skull bag effigy added more pick up skulls
    New art added: Dead lawyers 1 body, 2 heads. Court papers, suitcase etc
    Cliff rocks will now appear wet/dark based on height of ocean
    Ripped Practical Caver magazine version for survival book notes section
    (Multiplayer) Fixed missing lighter texture on other players lighters
    New craft recipe: Weak spear (stick x2)
    New gameplay option: Crouch Mode (Hold / Toggle), default is hold (legacy feature)
    Filled Waterskin now holds up to 2 full thirst replenishment and drinking from it is now based on exact amount so you can replenish as often as wanted without worrying of wasted amount
    New (outside) waterfall falling particles added!
    (Multiplayer) Fixed host sometimes appearing on angle for clients in MP
    Fixed/improved uv’s on yacht interior
    Current armor display in hud is now based on max amount of both armor and cold armor
    Adding item to weapon rack structure now properly clears up cloth and/or fire
    (Multiplayer) Clamped player velocity when pause menu or player menu is open
    Increased water jump height slightly to make it easier to get onto raft while in water
    Caves – Fixed timmy drawing 2 in cave 1 not being pickupable
    Caves – Fixed hole in cave 1 leaking light
    Fixed offset between cursor and actual click position in menus
    When having a healthy diet, weight now goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)
    Fixed food & blood poisoning settings preventing it from being effective
    Rephrased lighter tutorial to be more generic and work with flash light as default light
    Added another shelf to medicine cabinet
    Improved positioning when placing ghost medicine cabinet
    New snow particle effects added for mountain/snow area
    Fixed geese sometimes floating above water
    (Multiplayer) Fixed animation glitchiness when dropping bodies as client in MP
    Weather system now shows snow particles instead of rain if player is in snow area
    Audio – Sinkhole ambient audio working
    Fixed blur on particles when pause menu is open
    Fixed basic fire being on slight angle when placed
    New fire effects!
    New blood effects!
    Rock fences can now be used as support for floors and roofs !
    Fixed enclosed walls not properly storing data, causing stacked walls to not go all the way around
    Fixed some issues with placing floors/roofs on non-flat walls, it now tries to cancel positions that are too far from the rest to try preventing floors from floating mid air, eventually cancelling autofill if not enough points remain
    Revamped floors to toggle between autofill and manual placement mode, by default in autofill floors will now show the ghost of whatever support is currently targeted and can be placed with E (or switch to manual placement with C to cherry pick each point like in legacy)
    (multiplayer) Fixed jerky crocodile movement for clients
    (multiplayer) Fixed animals not aligning to terrain correctly as client
    Increased hit trigger range of deadfall and swinging rock traps
    Player now disconnects from logsled when falling from a height
    Logsled no longer floats if pushed into sinkhole
    Audio – mutant dodge roll audio added
    Fixed fires turning huge if burnt out while culled then lit again
    Fixed hole in player mesh visible to other players in MP
    (particles) Improved look of lighter flame
    New magazine/story item pick up added!
    Revamped upgrade system: You now get to manually position your upgrades ! Start by making the upgrade recipe as usual, then rotate the item with Horizontal/Vertical input actions (WASD on keyboard by default), aim with mouse, and left click to place ! Repeat until all upgrade views are in place or right click to cancel upgrading
    Upgrading system now tries to take items in inventory after ones from recipe have been used to keep placing until player quits upgrading
    Fixed positioning of glass upgrade views
    Increased book tab numbers readability
    Audio – tuned mix of player footsteps on wet surfaces, lakes, rivers, leaf rustle cardboard drags and after storm sounds
    Audio – new jump/land on snow sfx
    Audio – added dynamic sfx to broken parts of cages
    Audio – new audio event for upgrade success
    Fixed umbrella effigy having single sided faces and improved shading
    Fixed some items in enemy built effigies not being pickupable
    Added moss to enemy placed effigies
    New molotov fire effect!
    Moss added to plane hull shader. Moss will accumulate over the days eventually turning the plane moss covered
    Cleaned up cook icon
    Fixed some of the Dead Trees being uncuttable
    (Multiplayer) Fixed clients not getting logs from dead trees
    Fixed upgrades not properly applying bonus + also fixes reloading flare gun with flares
    New graphics option: SSAO Type ! Option are SESSAO (legacy) and the new HBAO (should render faster)
    Recipe tutorial now goes away as soon as there is any valid recipe on the crafting mat
    Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves
    Added a fail safe when starting game with a Steam Controller active but the “Advanced Controller Support (XInput)” option not selected
    Added a device management tab to control settings in title screen, allowing either all devices as input (legacy) or to cherry pick which should be used (allows to disable input sources conflicting with the game, and thus no longer require to be unplugged to play the game)
    New crafting information page in book: Clothing !
    Setup expand tabs for crafting and notes chapters of books
    Fixed some navigation issues in between information chapters of book
    Poison arrow can no longer poison player when shooting while sprinting forward
    Fixed meat on rack not properly syncing status updates with clients
    Meat placed on drying rack by clients no longer goes away when client disconnects
    Audio – added new close surf sounds
    Fixed thrown molotov missing fire
    New improved FXAA added!
    Broken stalagmites should now react to cave floors instead of falling through them
    Fixed missing item throwing reticle
    Added dynamic movement to new lighter and molotov flames
    Increased speed and range that weapon will move away when close to a wall
    (balance) Removed soda/meds spawning from dead mutant bodies
    Fixed wall chunks replaced by a textured quad at a distance also getting cleared out of the navigation grid
    (Multiplayer) Fixed clients not seeing animals after an extended play time!
    Fixed held molotov blur breaking when camera moved
    Fixed throwing unlit molotov at unlit fires lighting it
    Fixed Alt tab breaking opening animation of crash
    (Multiplayer) Fixed picking up logs in holder while jumping causing it to vanish, it now properly drops the log
    Fixed having a movement key pressed bringing mouse back to center of screen while in menu
    Audio – added sound of liquid when equipping a molotov
    Audio – Balanced ocean sounds
    Audio – added squeal to burning babies when they die
    Audio – added leafless whoosh when burnt trees fall
    (Multiplayer) Fixed blocking animation cutting off for remote players
    (Multiplayer) Fixed client picking up animal yields leaving a broken duplicate copy behind
    Fixed rain emitters not properly following player rotation
    Cleaned up position of building buttons in book!
    Enabled popups for resolution & preset options settings (should help setting things up on lower end hardware)


    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.