• v0.35 Changelog:



    Player now drops held logs when swimming
    Fixed single/first arrow not upgrading like others
    Fixed destroying nested building from old saves causing damage to parent structure, they no longer propagate any damage if not having the right destruction setup
    Fixed skull lamps sometimes not visible after loading a saved game
    (Multiplayer)Fixed overflow dynamites fake dropped from picking up in trading tray exploding
    Fixed arm mesh poking through sleeves on player model
    Fixed log sled movement glitches when driven over a happy birthday trap
    Added dodge animations to regular cannibal types
    Caves – Bloody table and robot toy part are now dynamic
    Improved first person crouch walk/idle animation
    Caves – loose heads and headless body now have sound if you hit them.
    Fixed crocodiles killing player in 1 hit
    (Multiplayer)Fixed dying by crocodile breaking respawn in MP
    Fixed player being able to walk along the ocean floor while underwater
    Better held position of toy head pickup
    Fixed heavy axe behaving like a stick if swung while jumping
    Fixed cave map sometimes not loading correctly from saves
    Rock based fires that are destroyed now spawn a partially filled ghost after showing the broken apart model (you have to put sticks & leaves in to restore the fire)
    New art added: Fig tree re-do
    Blood now washes from weapon/body if player is crouched in shallow water
    Dynamic trunk/leaf bending added to falling trees
    Fixed exploding wood particles in chopped trees from pushing player around
    Better held position of spear on player in MP
    Fixed playing in vegan mode clearing out caves for good (not retroactive)
    Fixed taking damage when going through legacy wall with door
    Added an icon as visual feedback when using the ‘batch’ place building feature
    (Performance) Massively lowered physics per frame allocation cost
    (Performance) Reduced allocations involved in the tree burning process
    (Multiplayer) Clients may now burn trees even if away from host
    Improved collision on huts, and fixed bug where if holding climbing axe huts were climbable
    Fixed crosses on wooden walls sometimes hanging in air after wall has broken away
    Fixed yacht windows reflecting trees
    (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material
    (Multiplayer) Fixed head bomb exploding when dropped from picking up in metal tray while full
    Fixed log pickups sometimes having the E action icon visible from far away
    (Multiplayer) Now syncing rotation of fire particle, should better follow weapons
    (Multiplayer) Now spawning correct amount of overflown items when trying to pick up from metal tray while full
    Fixed toggling Defensive wall gate increasing log count in build mission
    Toggling partially filled Defensive wall and defensive wall Gate now drops back same amount it would have if ghost had been cancelled
    Fixed bonfire not lightable after going out of fuel
    Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player
    Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled
    Fixed picking up held only item (ie: small rock) while holding logs causing the small rock to vanish, now logs will be dropped and the item equipped
    Lods – fixed inside of plane vanishing from some distances. Added new lods for anchor and big dead wood to stop them popping on. Fixed camping chairs pop on distance. Fixed tennis team corpses popping on. Fixed dead seaweed popping on, now stipples on.
    Added missing collision to beach anchor
    Berry bushes now have touch bending!
    Fixed batching items in inventory being limited to amount of views in inventory
    Fixed setting the default arrow type to use with bow on the crafting mat
    Fixed bone fence collider height, stacking other buildings on top of it shouldn’t leave a huge vertical gap anymore
    Added door visual to legacy wall doorway ghost
    (Audio) Improved and balanced bird chirps sound effects
    Yacht & Caver magazine kept in notes of survival book is now a ripped piece of the cover
    Improved pickup auto equip feature: it will now work regardless of current state of inventory, this way it goes through even while item slot is locked while equipping another item (hint: allows super fast combat style with spears)
    Winter Top Heavy tree has new fire points
    (Multiplayer) Fixed player count stuck at 1 for clients
    (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)
    (Multiplayer) Fixed client resetting Happy birthday trap while in its trigger causing trap to be sprung on host side but not client
    (Multiplayer) Fixed loading a saved game inside yacht as client causing player to swim and see ocean through yacht
    (Audio) Added book close sound effect
    (Audio) Added new sound effect for when player blocks
    Maple trees are now burnable
    Fixed blocking animation breaking sitting on bench action
    New structure: Catapult added
    Fixed fish sometimes swimming through yacht
    Fixed camera shaking continuously if grabbing a rope while falling
    (Multiplayer) Consuming blueberries in garden no longer removes the whole bush and instead each individual berry can be used as expected
    (Multiplayer) Fixed missing mud after rain for clients
    Now saving which garden blueberry have already been used so that gardens no longer respawn at full yield after loading a saved game if previously consumed
    Fixed cave map sometimes not loading correctly
    (Multiplayer) Fixed an issue with streamed cave props causing lag on remote endpoints
    Fixed arrow combined with bow losing its bonus
    Added Steam username display in save slot screens of title scene, defaults to Anonymous if not connected, should make it clearer that you have to be connected to your own account to see your saves and avoid feel of having lost save files
    New item: Small generic meat ! Can be cooked on fires. Dropped from Squirrels and most birds. Yields lower fullness, health and energy when eaten than other meats
    (Audio)Tuned volume and distance setting for mutant corpse burning on campfire
    Fixed automated removal of multiview items from the crafting mat when closing inventory
    (Multiplayer) Fixed adding first material to repair buildings not refreshing display
    (Multiplayer) Fixed first tick of toggling wall addition not going to window
    Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon
    Fixed oysters starting with the “none” decay state
    (Performance) Optimized inventory animator scripting cost
    Creepy mutants will attack walls and structures that are blocking the path to the player more often
    White tents no longer climbable with climbing axe
    New title screen!
    New pause menu – and now blurs camera instead of black screen backing
    New dead screen and dead eaten animations
    Fixed attempting to climb rope while sitting on a bench breaking player animations
    (Multiplayer) Fixed clients being unable to deal melee damage to armsy
    (Multiplayer) Fixed player’s weapon fire not following weapon perfectly on remote avatar
    Fixed bird landing on hand breaking the lighting campfire sequence
    (Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists
    Updated Crafting pages in Survival book
    Caves – Fixed cave blocker intersecting cave 7 entrance.
    Fixed sapling 2 fading on too close to player
    Caves – Fixed dead body intersecting with pedestal in cave 5
    (Multiplayer) Fixed birds flying into fires for client
    Custom effigy can now always be lit by everyone when there’s no limb attached but will have an effect area of 0
    (Multiplayer) Fixed bug with steam lobby displaying very few public games

    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.