• v0.34 changelog:



    (Multiplayer) Fixed item duplication when quickly picking up items that are spawned when picking up something while being full
    (Multiplayer) Fixed player anim breaking if killed while holding a logsled
    (Multiplayer) Fixed sun rotation not matching time of day when starting game as client
    (Multiplayer) Fixed bug where clients could not share items with each other only with host
    (Multiplayer) Fixed player_net held cave map looking transparent for other players
    (Multiplayer) Fixed trip wire traps sometimes leaving bits behind after being triggered by client
    (Multiplayer) Fixed delay/flash when placing walls and fences as client
    Skinny mutants will sometimes attempt to avoid player attacks by rolling out of the way
    Birds will attempt to avoid flying through trees and structures now
    Fixed entering cave sometimes breaking if player was blocking while entering
    Improved look of player bone armor
    Improved model/textures of mutant leader props
    Fixed player arms still appearing to hold oar for a second when disconnecting from raft
    Suitcases now stipple on instead of popping in
    More accurate Bone Fence image in survival book
    New art added – plane bathroom!
    Rain now has a maximum time limit to avoid raining for entire days
    Sharks now swim at varying depth and can be killed
    State of cave enemy encounters are now saved! Instead of all the mutants respawning when you re-enter a cave.
    Burnt trees trunks now turn into small log pieces
    Fixed blood on female mutants not syncing on death
    Fixed flying axe attack sometimes not triggering correctly
    Fixed missing motion blur on mutant baby
    (Balance) Slightly faster transition into heavy axe attack
    Stick swinging now blends correctly with walking animation
    Fixed fern alt being difficult to cut due to positioning of trigger
    Improved some player third person animations
    Improved sapling 1 billboard, now uses vface shading
    Fixed cave mutants sometimes spawning in very close to player
    Blocked bird from landing on player hand while survival book is open
    Fixed slight delay on stealth icon removal when standing up from crouch
    Virginia is now more deadly at close range
    Fixed blue creepy mutants skin not syncing on death
    Fixed repairing bone & arrow basket breaking display of content
    Made stealth eye icon less opaque
    Improved some tree/cliff/rock intersections
    All book pages now have a numbered tab which expands from the chapter tab when hovered over
    (Performance) Halved ocean waves allocations per frame
    (Performance) Improved memory usage of ai pathfinding routines
    (Performance) Further optimized physics usage on animals
    (Performance) Reduced memory allocations on ai routines
    (Performance) Reduced memory allocations of cave map revealing system
    (Performance) Several minor allocations improvements
    (Audio) Fixed some sounds not being affected by volume slider
    (Audio) Added exertion sound when a log is dropped
    (Audio) New burning bodies and bones breaking apart sound added
    (Audio) Improved underwater ocean audio
    (Audio) Arrows hitting trees now have a sound effect!
    (Audio) Added sound effect when player held shield is hit
    Fixing some trees/plants in wrong areas, in water, inside sinkhole etc
    Blocked look at arms animation playing while survival book is open
    (Audio) Caves – fixed footstep sounds in caves
    Blur removed from crafting and notes tabs in survival book
    Ground axe chops now adjusts based on the angle of terrain
    Clamped player rotation when chopping trees, in the same way as chopping at ground
    Fixed dropping lit dynamite spawning an unlit one
    Collision from above with a collapsing foundation now kills player
    Collision from above with a collapsed structure now deals damage to player based on velocity (ie: flying log)
    Plane fixes – fixed missing net under seats, fixed small gap in wall. Fixed/improved plane distance lod and cockpit lod
    (Audio) Dead bodies and limbs should now sound fleshy when hit
    Tread water animation added when swimming and stationary in water
    Fixed some anim popping issues when transitioning into swimming from walking
    Fixed arms clipping through rebreather when swimming underwater
    Fixed falling from a height sometimes causing mouse rotation speed to decrease
    (Audio) Added sfx to skull rolling away when getting axe in hanging cutscene
    Fixed a bunch of holes in terrain/cliffs in snow area of map
    Removed black squares from cowman
    Improved skin deformation on cowman
    Fixed Rope, Circuit boards, air canisters and booze vanishing when players attempt to pick them up whilst already holding maximum. Will now spawn dropped version.
    Caves – fixes to cave 8 sinkhole entrance
    New procedural Defensive Wall addition: Defensive Wall Gate ! Ghost DW chunks can be turned into standalone one-sided gates (same fashion as regular wall window/doors) and 2 concomitant one-sided gates will automatically merge into a 2 sided gate, you may then toggle the gate again to switch orientation, or again to go back to DW chunks
    (Multiplayer) Fixed hand icon occasionally getting stuck on screen after trading with another player
    Fixed fire over sky breaking over horizon!
    Fixed mutant babies becoming invincible if hit with a burning cloth wrapped weapon
    Fixed batching multiview item on the crafting mat not working
    Fixed bugs when mixing fire/poison/regular arrows on crafting mat
    Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus)
    Fixed held arrow type switching when having a mixed fire/poison/regular pile of arrows, also fixes fire staying up on arrow sometimes
    Added R to toggle arrow type while looking down with having bow equipped (you can still use crafting mat to specify which arrow type to use in advance)
    Replaced glowing “B to close” text in book by a nicer looking image & the matching action icon when using a gamepad
    Fixed molotov exploding when dropped from sharing tray
    Fixed rockpit fires not lighting dynamite
    Player can no longer be cold and wet while being on fire
    Fixed cowman in cave 10 sometimes disappearing when approached
    Fixed mutants sometimes appearing to drag nothing, instead of a downed friendly
    Added dying in water animation when drowned or killed by shark
    Fixed crocodiles sometimes floating in the sky
    Increased chance of crocodiles attacking while in water
    Fixed lighter flame breaking when camera moved due to motion blur!
    New seed loot odds 70% = 0, 30% = 1 (was 50% = 0, 25% = 1, 25% = 2)
    New item: Aloe vera seed (can be planted in garden and wall plant pot)
    New item: Coneflower seed (can be planted in garden and wall plant pot)
    New item: Blueberry bush seed (can be planted in garden)
    You can now pick which seed type to plant in garden and wall plant pot !
    (Audio) Added hit from behind while blocking sfx
    Improved lighting on Timmy carried away scene, made red man clearer.
    (Audio) New sliding down rope sfx added
    Fixed client hit animation not playing when hit by enemy in MP
    Fixed mutant baby ragdoll not being removed after time
    Fixed turtles intersecting each other all the time
    New Upgraded Spear upgrade: Incendiary ! Combine Upgraded Spear with 1 booze and 1 cloth to burn targets when spear is thrown (one time use)
    Arrows on the crafting mat show the tint matching their current bonus
    (Audio) Added player crawl forward sfx during opening cutscene
    (Audio) Added player stand up sfx at end of plane crash
    (Audio) Fixed missing sound when spears hit trees
    fixed player animation sometimes breaking when sprinting up hills


    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.