Devblog 108

  • https://playrust.com/devblog-108/


    Changelog


    New eat/drink sounds
    New flamethrower sounds
    Fixed gradual ambience performance degradation bug
    Fixed coroutine leak in entity particle emission
    Optimized building block despawns some more
    Fixed another performance issue when looking at players
    Fixed tree culling performance issue caused by wind
    Optimized UI variable display code
    Adjusted grass LODing (less upscaling on lower LODs)
    Updated player preview idle
    Added wave displacement to water quality level 1
    Limited shadow distance to 50 when shadow cascades are disabled
    Icesheet prefabs use LOD grid
    Fixed horizon sky / water blending
    Improved aerial perspective density computation
    Added shadowmode convar to adjust sun shadow casting
    Sun shadows disable completely when shadow distance is set to 0
    Added additional procgen benchmarks
    Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run
    Stripped legacy fog modes from shader compilation and scenes
    Fixed that the door animation was stopped one frame too early
    Fixed regression that sometimes skipped entity linking when building
    Fixed entities not sending slot updates when server side changes are made
    Made perf convar display async task queue when set to 6
    Server restart command calls quit command after the timer reaches 0
    Fixed missing ignite and extinguish icons on small furnace
    Slightly higher starting calories
    Fixed flames doing less damage to objects when sitting on stone/metal
    Map cost reduced to 1 paper
    Fixed water barrels not blocking building
    Fixed water bucket having drink as default option (impossible to deselect)
    Fixed being able to transfer water into an unheld bucket

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.