Devblog 107

  • https://playrust.com/devblog-107/


    Changelog:


    Added benchmarks
    Added projectile refraction when penetrating objects
    Added player self interaction menu (currently only used for drinking)
    Improved the performance of player and sleeper streaming from the server
    Fixed huge performance drops when looking at or nearby players in certain situations
    Fixed deployment of boxes on shelves being annoying
    Fixed certain deployables being placeable at unrealistic angles
    Fixed a rare issue that could make code locks float when opening or closing doors
    Fixed being able to loot through tiny slits between building block colliders
    Fixed an issue that could make client side colliders have slightly incorrect positions
    Fixed an issue that could make two C4s stick to each other and get stuck in the air
    Fixed inconsistent bone scales between the player preview model and the player model
    Fixed an issue where chat messages could overflow and use tons of memory
    Chat message UI objects are now pooled (less garbage collection)
    Fixed glitch causing glow on monument decals in OpenGL
    Fixed sun flicker pattern on the horizon in OpenGL
    Max Hydration halved
    Max Calories halved
    Bleeding damage quartered
    Bota Bag can be filled from the world
    Bota Bag cost reduction
    Water does not provide health above 40hp
    Moving around uses lots more calories/water
    No sprinting when fully dehydrated
    Increased storage capacity of Bucket/Barrel
    Added Salt Water
    Can drink from any body of water by looking at it and pressing E
    Flamethrower finds ammo if put on belt

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.