Alpha 14.5 Is Out!

  • Alpha 14.5 Official Release Notes.


    Fixed: accidental female face checkin with reference photo on it.
    Fixed: Crosshair is not visible while aiming with a rocket launcher
    Fixed: Trees disappear after being shot with Rocket Launcher
    Fixed: Harvesting a mattress does not yield cloth
    Fixed: Splinted leg time is displayed wrong and counts down too fast.
    Fixed: Torch has no shadow implemented . Also fixed that the shadow wasn’t working at all.
    Fixed: Temp fix for wrong scrap amounts
    Fixed: Military Clothing is not mentioned in Armor Smithing’s description
    Fixed: Multiple categories and listed items can be highlighted in Crafting Menu.
    Fixed: Game locks up when a single forge resource goes >= 30k.
    Fixed: Medicine skill increases blooddraw kit’s damage dealt to player.
    Fixed: Delay is present between shot and hit from Nailgun
    Fixed: old wooden chair playing cloth particles.
    Fixed: snow on some windows is overbright/too much
    Fixed: Weapon flashlights sometimes too bright
    Fixed: Made sign alphabet objects double sided.
    Fixed: black screen problem when quitting during death animation
    Fixed: stag pain sound
    Fixed: Minibike – Replacing fueled engine with shiftclick deletes the gas.
    Fixed: Quick opening the In-Game menu after hitting an object causes hitpoints indicator to persist on screen.
    Fixed: When Crawling Zombie gets hit with certain weapons, it stops moving along with animation reset (Joel)
    Fixed: Closing Vault Hatch sound does not match the animation
    Fixed: Feral horde zombies being stuck when out of visibility range and are disabled.
    Fixed: Feral night horde day wraps correctly.
    Fixed: If players logout during horde, horde zombies are not saved but the horde will spawn again as soon as someone joins.
    Fixed: game object leak in emodel (affected all zombies).
    Fixed: Attached flashlights on guns now match hand-held flashlight
    Fixed: Removed apostrophe in description of FLAMING ARROW
    Fixed: Lack of consistency with melee weapons’ crosshair.
    Fixed: Adjusted flashlight and attached flashlights and mining helmet to match and be bright enough for gameplay
    Fixed: Colored Bar is showing up under Crosshair.
    Fixed divide by zero.
    Fixed: Continuously pressing X/A button on empty slot in crafting menu causes the box to highlight and blank table to appear.
    Fixed: Empty quality bar appears under item that serves as fuel in burning Forge/Campfire after reloading the game.


    Changes


    Changed: sound assignment on hatches in blocks.xml.
    Changed: Lowered player respawn sound.
    Changed: Lowered the radius for the treasure quests.
    Changed: Nail gun sync and volume tweak.
    Changed: Vault hatch close sound has more ca-chunk.
    Changed: Lowered magnum volume
    Changed: Lowered Auger even more
    Changed: Handlebars can be crafted without a schematic.
    Changed: Blunderbuss ammo scraps as paper.
    Changed: settime cmd rewinds zombie horde days so it can be used to skip around to test.


    Known Issues


    Mac and Linux still have some rendering issues we’re investigating
    Sounds on dedicated servers seem to stop player after extended periods of time. Resetting the server fixes this.
    Some folks are still experiencing crashed we are investigating this and suspect it’s a unity problem.
    NRE can pop up after leaving a game and forces the player to close the game, we’re investigating
    Minibike disappearing issues we’re investigating


    Quelle: http://7daystodie.com/news/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()