• https://playrust.com/devblog-99/


    Changelog:


    Added websocket rcon
    Fixed Thomson skin icons
    Updated EAC
    Rcon things during load
    Linux server now works (!)
    Added reactive target deployable for target practice
    Added entity destruction tracking (error when destroyed incorrectly)
    Fixed armored foundation steps removing the sides of attached foundations
    Fixed game object hierarchy errors caused by pooling when disabling player models
    Completely retired stability warmup on server start (much faster startup time)
    Load balancer takes more time per frame when working off large queue backlogs
    Made the kill console command kill immediately (instead of entering wounded state)
    Fixed active item not dropping when killed without entering the wounded state first
    Removed dynamic memory allocations from the deferred decal refresh
    Added decal.cache convar (refresh every frame vs. only when marked as dirty)
    Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks
    Fixed cargo plane propellers not fading into fog

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.

    Einmal editiert, zuletzt von Adebar ()