https://playrust.com/devblog-99/
Changelog:
Added websocket rcon
Fixed Thomson skin icons
Updated EAC
Rcon things during load
Linux server now works (!)
Added reactive target deployable for target practice
Added entity destruction tracking (error when destroyed incorrectly)
Fixed armored foundation steps removing the sides of attached foundations
Fixed game object hierarchy errors caused by pooling when disabling player models
Completely retired stability warmup on server start (much faster startup time)
Load balancer takes more time per frame when working off large queue backlogs
Made the kill console command kill immediately (instead of entering wounded state)
Fixed active item not dropping when killed without entering the wounded state first
Removed dynamic memory allocations from the deferred decal refresh
Added decal.cache convar (refresh every frame vs. only when marked as dirty)
Fixed trees, ores, barrels and collectables sometimes spawning midair near rocks
Fixed cargo plane propellers not fading into fog