• https://playrust.com/devblog-98/


    Changelog:


    New seed planting sound
    New spear throw sound
    Added connection queue
    Right clicking items with loot open moves them to loot
    Right clicking items in clothes slots moves them to the inventory
    Right clicking items in the belt bar moves them to inventory
    Fixed unreliable saving
    Improved and tweaked terrain shore wetness
    Beachside objects, like rocks and driftwood, now getting wetness
    Updated wood hammer vm anims
    Added new building conditional model system (performance, reliability, visuals)
    Reduced stuttering caused by entity despawning when leaving networking groups
    Added placeholder geometry to buildings while their skin is loading
    Load balanced worker items are processed by priority
    Made mesh batch refreshes faster in certain situations
    Made external walls and window bars use the simplified building block entity
    Converted entity events from OnDestroy to DoEntityDestroy (modders beware)
    Retired “Construction Skin” physics layer (modders beware)

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.