https://playrust.com/devblog-98/
Changelog:
New seed planting sound
New spear throw sound
Added connection queue
Right clicking items with loot open moves them to loot
Right clicking items in clothes slots moves them to the inventory
Right clicking items in the belt bar moves them to inventory
Fixed unreliable saving
Improved and tweaked terrain shore wetness
Beachside objects, like rocks and driftwood, now getting wetness
Updated wood hammer vm anims
Added new building conditional model system (performance, reliability, visuals)
Reduced stuttering caused by entity despawning when leaving networking groups
Added placeholder geometry to buildings while their skin is loading
Load balanced worker items are processed by priority
Made mesh batch refreshes faster in certain situations
Made external walls and window bars use the simplified building block entity
Converted entity events from OnDestroy to DoEntityDestroy (modders beware)
Retired “Construction Skin” physics layer (modders beware)