Devblog 96

  • https://playrust.com/devblog-96


    Changelog:


    Added sounds for all the new building parts
    Fixed cupboard gib errors
    Item icons + data now build to the right folder
    Removed cui.test
    Network backend optimizations
    New floor frames (grill and hatch)
    Fixed water rendering error when screen size is reported as zero
    Fixed warehouse floor decal
    Reduced video memory overhead by 144 MB
    All collectables now use the load balanced LOD system
    Updated some remaining physics calls to the new Unity physics API
    Removed a worst-case second raycast in the game trace code
    Fixed foundation stair placement being blocked next to triangle foundations
    Fixed triangle foundation placement being blocked beneath floors
    Added building stability serialization (faster server restarts and stability refreshes)
    Fixed potential signage NRE when server database was deleted
    Tweaked distribution of rocks and bushes

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.