• Removable stumps! New leaf fire trap, new molotov trap, new passenger manifest system (find the missing passengers), Dynamite enemy type, arrow basket, Rock fall tree trap, cave fixes, hanging cave bats and lots more!


    New item: Passenger Manifest ! (find all fellow passenger bodies in world to cross their name’s off the list)
    New building: Arrow basket ! (stores up to 86 arrows)
    New building: Swinging rock trap
    New building: Molotov trip wire trap !
    New building: Leaf pile trap ! (costs 50 leaves, once built can be set on fire for 20s
    to fry enemies) (Hint – works well combined with molotov trip wire trap)
    Lit molotov and arrows can now set leaf pile traps alight
    Lit molotov can now set all fire types alight
    Extended molotov fire duration by 2 seconds
    It is now possible to blow tree stumps up by sticking explosive on it !
    Fixed Cave Map not restoring map properly after loading a saved game
    Fixed case of sprint sometimes being unresponsive
    new mutant type added: dynamite mutant
    (Multiplayer) Fixed memory leak when cutting down/blowing up trees
    (Multiplayer) Fixed trees cut far from host or client pop on when approached
    (Multiplayer) The cave map and the passenger manifest are passed on to the respawned player when dying
    (Multiplayer) Improved cases of log staying stuck mid air
    (Multiplayer) Player list now displays properly for clients
    (Multiplayer) Fixed issue where meat from animals would duplicate
    (Multiplayer) Fixed issue where upgrades for weapons would not show up
    (Multiplayer) Fixed issue where raft would become unusable after if person driving it got damaged
    (Multiplayer) Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped
    (Multiplayer) Fixed some issues with receiving invites while in the MP screen
    Bushes & saplings are now properly pooled back when cut down
    (Audio) Improved animation related system memory usage
    Fixed finalized trophies not parenting properly with their supporting wall
    Cut down thin trees are no longer loaded in saved game as tiny floating pine tree stumps
    Reworded information on Garden in survival book
    (Audio) Last Armsy audio
    Increased skull lamp draw distance, and its light now fades in when enabled
    Fixed wrong settings on tree cut causing them to vanish on ultra low draw distance when exploded
    Art added: Camping Light
    More stalagmite/stalactite models can now be broken apart
    (Optimization) Improved performance of cave shadow blockers, and rendering on cave wood panels when not in cave
    (Audio) Cowman breaths events added
    (Audio) Fixed plane crash SFX playing again if you skipped the intro cutscene after the plane had already crashed
    (Performance) New lod added for firestand built and treehouse built
    (Audio) retimed plane crash sequence
    Improved look of molotov explosion and of timedbomb explosion
    AO added to dead trees
    (Audio) Added grunts for Cowman’s Belly Flop Attack
    Fixed drawn bow being automatically reset after jumping
    Increased time for falling camera shake to kick in
    Player will no longer be woken by enemies if he is sleeping inside a base that completely blocks enemies from entering
    (Audio) Cowman dodge backwards sounds and recovery breaths
    (Audio) Fixed hitting foliage with club sometimes sounding like sword
    Thicker collider on tennis racket pickup so it falls over rocks better
    Fixed enemy bodies sometimes disappearing when killed at a distance
    New art added: Loose ground sticks
    (Art) Improved all terrain to ocean transitions
    Happy Birthday ghost model now matches built model
    Fixed player getting thrown up in air when standing very close to exploding structures
    New art added: Revised trunks, more detail, more variation
    World mutants no longer instantly despawn when entering a cave
    Cave 5- improved lighting, removed old purses, many collision and wall fixes, fixed cross pick up fixed, cleaned up stalagmites and replaced with breakable versions. Stalagmites added to geeselake swimout. Cleaned up pick ups and props. Replaced unbreakable tables with proper versions. Made tighter light blocker to prevent light leaks. Removed rock dressing from ground that looked cluttered.
    Caves- upped collision detail on walls for cave 1,5 and 6
    Caves- yellow flare crate should be synced in MP in cave 10
    Caves- fixed missing wall in cave 6
    Caves- lighting fixes in cave 2
    Caves – replaced old lamps in cave 1 and improved cave 1 lighting
    Lowered speed and damage of crafted axe
    Fixed player head collider being disabled when in water
    Added “Map” action icon when holding map
    Cave map pickup no longer unequips after a few seconds when picked up
    Tennis racket is now stashed when pressing the “Drop” button while holding it
    Removed Armsy from bottom of cave 5
    (Audio) added flies sound
    Fixed burnt bodies all aligned same way
    Fixed blood effect repeating after killing fish and effect never being removed from world
    Fixed missing blood on Katanta and climbing axe, improved look of rusty axe blood. Fixed plane axe not bloody when first picked up.
    Moved second modern axe from dead tree to deeper inside cave 2. Moved katana from in front of cave 1 to deeper inside cave 1. Moved rusty axe from early in cave 5 to deeper inside cave 5
    Fixed missing “Lighter” action icon during cave hanging scene
    (Performance) Optimized memory usage of AI’s path finding
    Flies added to burnt dead bodies
    Skull Ceiling Lamp drawing added to book
    (Audio) added on fire, hurt and death sounds for Armsy
    Fixed plant bomb on tree not showing when equipping bomb while in another trigger
    Fixed dropping animal heads, then picking it up again quickly causing it to vanish


    Quelle: http://survivetheforest.com/

    Chillen ist die Kunst, sich beim Nichtstun nicht zu langweilen.