Alpha 13.6 Patch Is Out!

  • Alpha 13.6 Patch notes


    Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
    Added repair to various concrete blocks
    Added: Some ambient one shots to burnt forest.
    Added: VERY rough first draft of caves. Still more to do with the noise values yet.
    Changed: RWG random world generation has a whole new algorithm.
    Changed: Lowered sea level to 32 meters.
    Changed: Replaced per biome terrain adjustment with single terrain generator
    Changed: Biomes now spawned using perlin noise.
    Changed: Biome distribution is more even per biome.
    Changed: Hub layouts have changed slightly.
    Changed: Hub Cell size increased to give hubs a little more room to generate.
    Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
    Changed: Did a slight optimization to pine forest decorations.
    Changed: Increased stability of stable cloth material
    Changed: Steel walls now have 4000 hit points instead of 2000.
    Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
    Changed: Nerfed spike trap damage now that gore blocks are disabled.
    Changed: cornbread hold type and added custom hold item.
    Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
    Fixed: New rbg colors to map markers.
    Fixed: Damaged Wood spikes cannot always be repaired
    Fixed: Dogs attacking rapidly.
    Fixed: Limited voices on the minibike sounds.
    Fixed: Downgraded cobblestone ramps stay rotated the correct way.
    Fixed: Car harvest per tier is now the same.
    Fixed: Null ref when filling lots of jars with water
    Fixed: Several material bugs where hardness was not 1
    Fixed: Spike trunk tips should take damage now
    Fixed: Light bug on spotlight.
    Fixed: Texture tiling error on stone block destroy particle effect.
    Fixed: NRE on shooting an arrow and disconnecting.
    Fixed: Issue where cities would stop rolling prefabs to place in the world.
    Fixed: Issue where edges of hubs had a sharp bowl like cut.
    Fixed: Issue where roads would be very steep due to hub bowl cuts.
    Fixed: Y offset in utility building water works.