Alpha 13.6 Patch notes
Added: New video Tone Mapping options replacing the old Dynamic Contrast. Currently there are 5 options including Vibrant, Cold, Dark, Bright, and Vibrant DeSat. Vibrant is the default. Note: These are experimental and could be turned into 1 default with usage of these for biome or player type effects.
Added repair to various concrete blocks
Added: Some ambient one shots to burnt forest.
Added: VERY rough first draft of caves. Still more to do with the noise values yet.
Changed: RWG random world generation has a whole new algorithm.
Changed: Lowered sea level to 32 meters.
Changed: Replaced per biome terrain adjustment with single terrain generator
Changed: Biomes now spawned using perlin noise.
Changed: Biome distribution is more even per biome.
Changed: Hub layouts have changed slightly.
Changed: Hub Cell size increased to give hubs a little more room to generate.
Changed: Hub cell offset set to 0 for a more predictable grid like hub layout.
Changed: Did a slight optimization to pine forest decorations.
Changed: Increased stability of stable cloth material
Changed: Steel walls now have 4000 hit points instead of 2000.
Changed: Night time zombies are restructured like day time zombies. Dogs on day 5, with no spawning near day 7 so players have time for the night hordes.
Changed: Nerfed spike trap damage now that gore blocks are disabled.
Changed: cornbread hold type and added custom hold item.
Changed: Player surface walk slope max to 65 degrees (up from 60) to fix getting stuck on spike trunk tips.
Fixed: New rbg colors to map markers.
Fixed: Damaged Wood spikes cannot always be repaired
Fixed: Dogs attacking rapidly.
Fixed: Limited voices on the minibike sounds.
Fixed: Downgraded cobblestone ramps stay rotated the correct way.
Fixed: Car harvest per tier is now the same.
Fixed: Null ref when filling lots of jars with water
Fixed: Several material bugs where hardness was not 1
Fixed: Spike trunk tips should take damage now
Fixed: Light bug on spotlight.
Fixed: Texture tiling error on stone block destroy particle effect.
Fixed: NRE on shooting an arrow and disconnecting.
Fixed: Issue where cities would stop rolling prefabs to place in the world.
Fixed: Issue where edges of hubs had a sharp bowl like cut.
Fixed: Issue where roads would be very steep due to hub bowl cuts.
Fixed: Y offset in utility building water works.