Devblog 91

  • http://playrust.com/devblog-91/


    Changelog:


    Optimized tree culling and LODing
    Added tree quality slider to the main menu performance options
    Fixed vegetation LOD bias exploit
    Added server side player damage verification
    Fixed being unable to upgrade foundations with a turret on them
    Fixed being able to jump higher when standing in water
    Fixed light LOD performance regression from dungeons
    Fixed shelves being unplaceable on certain triangle floors
    Fixed bleeding damage lag exploit
    Salvaged hammer & pickaxe are now throwable
    Fixed "see through wall" bug accidentally introduced the week before
    Fixed wave displacement on very shallow, flat water beds
    Fixed "black river" at a distance bug; most noticeable on low quality terrain
    Fixed a bug causing broken decals on tree trunks
    Added water shoreline foam
    Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
    Improved light transmission on vegetation shaders
    Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
    Fixed infinite 5.56 Ammo exploit
    Auto Turrets no longer shoot each other
    Auto Turrets can no longer be placed completely under water
    M249 was made much more accurate
    Helicopter crates are now lootable if they happen to land in water
    Added Small/Medium/Large gifts
    Added XMas stockings that refill periodically
    Added Comfort-giving bear deployable
    Added Candy Cane
    Added world spawn gifts
    Other XMas content
    Added community skins
    Rcon.port defaults to game port
    If Rcon.ip is undefined listen to any ip
    Sound performance tweaks
    Increased clientside physics step
    Decreased serverside physics step
    Updated to Unity 5.4.2
    Disabled rain collision (performance)