http://playrust.com/devblog-91/
Changelog:
Optimized tree culling and LODing
Added tree quality slider to the main menu performance options
Fixed vegetation LOD bias exploit
Added server side player damage verification
Fixed being unable to upgrade foundations with a turret on them
Fixed being able to jump higher when standing in water
Fixed light LOD performance regression from dungeons
Fixed shelves being unplaceable on certain triangle floors
Fixed bleeding damage lag exploit
Salvaged hammer & pickaxe are now throwable
Fixed "see through wall" bug accidentally introduced the week before
Fixed wave displacement on very shallow, flat water beds
Fixed "black river" at a distance bug; most noticeable on low quality terrain
Fixed a bug causing broken decals on tree trunks
Added water shoreline foam
Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
Improved light transmission on vegetation shaders
Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
Fixed infinite 5.56 Ammo exploit
Auto Turrets no longer shoot each other
Auto Turrets can no longer be placed completely under water
M249 was made much more accurate
Helicopter crates are now lootable if they happen to land in water
Added Small/Medium/Large gifts
Added XMas stockings that refill periodically
Added Comfort-giving bear deployable
Added Candy Cane
Added world spawn gifts
Other XMas content
Added community skins
Rcon.port defaults to game port
If Rcon.ip is undefined listen to any ip
Sound performance tweaks
Increased clientside physics step
Decreased serverside physics step
Updated to Unity 5.4.2
Disabled rain collision (performance)