http://playrust.com/devblog-90/
Changelog:
Improved water movement
Fixed various lag exploits
Fixed foundation steps being unplaceable in certain situations
Fixed LODGroup errors on the keylock
Fixed lantern stacking / hiding exploit
Fixed nighttime water reflection highlights
Fixed floor / foundation overlap exploit
Fixed floating doors when placed next to stairs
Fixed embrasures and shutters randomly collapsing
Fixed being able to block monument entrances using signs
Missing footsteps on generic surfaces fixed
Building parts door frames see through fixed
Fixed ladders and painting frames clipping inside walls
Fixed rockets going through building parts
Removed ability to place locks on some prefabs
Updated stone world model/physics
Fixed lock LOD distances
Fixed barrel/trashpile LOD distances
Removed blood/battery/note from spawn tables
Radial reset for sleeping bags/beds
Can no longer throw melee tools underwater
Stuck projectiles spawn ontop of corpse if would fall through world
Healthbars (player and world objects) now round up instead of down
Can no longer heal underwater
Made impact sounds more consistent
Tweaked the m249 fire sound
Tweaked the metal hatchet impact sounds
Tweaked fall damage sounds
Made fall damage sounds only play when you take 20+ damage
Fixed a couple little bugs with sound playback
Disabled the sounds in the new dungeons when far away (perf)
Fixed footstep sounds not playing on surfaces with a generic material
Set up voice limiting for some of the helicopter sounds