Devblog 90

  • http://playrust.com/devblog-90/


    Changelog:


    Improved water movement
    Fixed various lag exploits
    Fixed foundation steps being unplaceable in certain situations
    Fixed LODGroup errors on the keylock
    Fixed lantern stacking / hiding exploit
    Fixed nighttime water reflection highlights
    Fixed floor / foundation overlap exploit
    Fixed floating doors when placed next to stairs
    Fixed embrasures and shutters randomly collapsing
    Fixed being able to block monument entrances using signs
    Missing footsteps on generic surfaces fixed
    Building parts door frames see through fixed
    Fixed ladders and painting frames clipping inside walls
    Fixed rockets going through building parts
    Removed ability to place locks on some prefabs
    Updated stone world model/physics
    Fixed lock LOD distances
    Fixed barrel/trashpile LOD distances
    Removed blood/battery/note from spawn tables
    Radial reset for sleeping bags/beds
    Can no longer throw melee tools underwater
    Stuck projectiles spawn ontop of corpse if would fall through world
    Healthbars (player and world objects) now round up instead of down
    Can no longer heal underwater
    Made impact sounds more consistent
    Tweaked the m249 fire sound
    Tweaked the metal hatchet impact sounds
    Tweaked fall damage sounds
    Made fall damage sounds only play when you take 20+ damage
    Fixed a couple little bugs with sound playback
    Disabled the sounds in the new dungeons when far away (perf)
    Fixed footstep sounds not playing on surfaces with a generic material
    Set up voice limiting for some of the helicopter sounds