http://playrust.com/devblog-89/
Changelog:
Added soft target impact sounds for a bunch of melee weapons
New m249 sounds
New snow and sand impact sounds
Lots of impact sound adjustments and fixes
New player body fall sounds
New player fall damage sounds
New stone external gate sounds
Cancelled crafts don't break the max stack rules
Pie menu sounds obey volume controls
New key bind (input) system
Fixed real player names showing in corpse loot during streamer mode
Fixed steam inventory breaking with more than 128 items
Fixed weapons effects firing twice (!)
Fixed external gates frequently not playing open/close sounds
Fixed water bugs in DX9
Fixed water performance issues in quality 1 and 2
New window shutter sounds
New corpse fly swarm sounds
Adjusted bandage sounds
Adjusted ambient sounds
Adjusted large fire sounds
Improved skin shader
Added underwater world FX.
Improved snow FX.
Improved rain fullscreen FX.
Erm, dungeons greybox.
Reload happens automatically when switching ammo types
Reloading with only one ammo type is more responsive
Fixed unlootable items if thrown under quarry hopper
Shotgun shell has +2 pellets
Eoka spread increased
Eoka damage increased
Handmade shell pellets doubled
Handmade shell damage per pellet halved
Melee range increased across the board
Fixed rapidfire bow exploit
Fixed rockets detonating on shooter if fired while moving forward
Fixed repair door exploit
Fixed shelves being too strong (can now melee them)
Fixed key lock LOD causing it to disappear too soon
Lowered eoka cost