Devblog 89

  • http://playrust.com/devblog-89/


    Changelog:


    Added soft target impact sounds for a bunch of melee weapons
    New m249 sounds
    New snow and sand impact sounds
    Lots of impact sound adjustments and fixes
    New player body fall sounds
    New player fall damage sounds
    New stone external gate sounds
    Cancelled crafts don't break the max stack rules
    Pie menu sounds obey volume controls
    New key bind (input) system
    Fixed real player names showing in corpse loot during streamer mode
    Fixed steam inventory breaking with more than 128 items
    Fixed weapons effects firing twice (!)
    Fixed external gates frequently not playing open/close sounds
    Fixed water bugs in DX9
    Fixed water performance issues in quality 1 and 2
    New window shutter sounds
    New corpse fly swarm sounds
    Adjusted bandage sounds
    Adjusted ambient sounds
    Adjusted large fire sounds
    Improved skin shader
    Added underwater world FX.
    Improved snow FX.
    Improved rain fullscreen FX.
    Erm, dungeons greybox.
    Reload happens automatically when switching ammo types
    Reloading with only one ammo type is more responsive
    Fixed unlootable items if thrown under quarry hopper
    Shotgun shell has +2 pellets
    Eoka spread increased
    Eoka damage increased
    Handmade shell pellets doubled
    Handmade shell damage per pellet halved
    Melee range increased across the board
    Fixed rapidfire bow exploit
    Fixed rockets detonating on shooter if fired while moving forward
    Fixed repair door exploit
    Fixed shelves being too strong (can now melee them)
    Fixed key lock LOD causing it to disappear too soon
    Lowered eoka cost