Update!

  • Rivers match ocean
    Fogged rivers and lakes
    Fixed phantom playermodels
    Added SaveList diagnostics to dump command
    Fixed NRE when using give commands
    Fixed EAC errors
    Added in game bug reporter (F7)
    Added grass.displace (1|0)
    Fixed pool sometimes not setting recycled pointer to null
    Reduced the likelyhood of being kicked by VAC timeouts
    Improved SQLite performance
    Fixed doors not shutting clientside on first use
    Improved AI performance, allocations
    Added network cache (better server performance)
    Added bullet ricochet sounds
    Added small stash dig sound
    New construction sounds
    Added building upgrade sounds
    Added large wood gate sounds
    New melee cloth impact sounds
    New melee grass impact sounds
    Salvaged icepick deploy sound polish pass
    Super distant gunshot sound polish pass
    Rock sound doesn’t sound as much like a landslide
    New survey charge sounds
    Console text only refreshes if the console is visible
    Console receives messages that have been logged before it has been opened
    Ambient sounds load in a background thread
    Fixed random “Look rotation viewing vector is zero” warnings
    Fixed DDraw shader (old one was deprecated in Unity 5.2)
    Fixed foundation pickaxe exploit
    Fixed rocket and grenade damage against structures
    LOD grid no longer logs errors when objects move their cell
    Switched building colliders to the new, more accurate collision system
    Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
    Fixed mining quarry / pump jack sounds not turning off properly
    Fixed mining quarry / pump jack sound pitch modifiers not being applied
    Fixed radiation overlay never stopping its most recent sound
    Fixed barricade / spikes / compound wall damage trigger effects
    Fixed barricade placement on terrain being a pain in the ass
    Fixed lantern sound errors
    Fixed lantern spawning in the lit state
    Fixed various sound issues when using prefab pooling
    Fixed various sound issues related to voice limiting
    Fixed grass hovering slightly above ground
    Fixed forest grass texture stretching
    Fixed supply signal effect instantiation errors
    Fixed sound template serialization errors
    Fixed various inaccurate building deploy volumes
    Fixed building part rotation exploits
    Fixed foundation cupboard exploits
    Fixed server side batched colliders not refreshing after building part rotation
    Fixed client not updating building block grades / protection properties locally
    Fixed various building stability weirdnesses
    Fixed furnace light shadows not fading out
    Fixed potential NREs in server RPCs
    Fixed trees being impossible to gather from if not standing at their base
    Fixed certain situations that could spawn incorrect decals / particles
    Enabled server side collider batching by default
    Switched server side line of sight / distance checks to the entity API
    Added mesh batching to pumpjack and quarry
    Added diagnostics to server spawn handler report
    Added socket mod names to the socket placement fail messages
    Added test radiation zone to CraggyIsland
    Fixed server DDOS by creating RPC errors
    Fixed stability not always updating when placing new blocks
    Added seasonal lanterns
    Updated EAC
    Invalidate network cache properly when looting
    server.save ccommand does a clean save (skips caching)
    Server shutdown saves skip caching
    Moved F2 options menu to main menu
    Added shadow settings to options menu
    Fixed UI disappearing after pressing F4 or F9