v0.24

  • v0.24 Complete


    New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists)
    (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser
    (multiplayer) Player list (has ban/kick features)
    (multiplayer) Banned players list (has cancel ban feature)
    (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game
    (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer
    (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed
    (multiplayer) Fixed client unable to finish defensive wall reinforcement
    (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions
    (multiplayer) Fixed mutant babies disappearing for clients when they die
    Inventory camera now moves back to fit whole carpet in view at all aspect ratios
    (performance) Texture resolution options added to options menu!
    Rabbits that are lit on fire turn into edible cooked rabbits when they die
    Fixed gamepad navigation in menus
    Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape)
    Fixed distance from water at which fires must be built to be lightable
    (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies
    (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation.
    (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures.
    (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations.
    (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects
    (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes
    (Audio) Added moaning wind ambient SFX to cave entrances and built structures
    (Audio) Added burn SFX for female creepy mutants
    (Audio) Rain SFX now responds to wind intensity
    (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity.
    (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity.
    (Audio) Fixed female creepy mutant SFX getting left behind as she moves
    (Audio)Seagulls make individual sounds
    (Audio) Large structures now moan in high wind
    (Audio) underwater, swimming sounds, and jumping into water splash made louder
    (Audio) Fixed pale mutants sound being muffled
    (Audio) Log Cart sound intensity lowered
    (audio) Fixed missing katana air Whoosh sound
    (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds.
    Reduced maximum amount of feathers you can get from hitting dead birds with rocks
    Player can now put out lit fires by hitting them
    Axe should line up to cut point better when chopping trees
    Fixed various animation glitches when transitioning between axe animations
    Fixed enemies not jumping over stick & rock fences
    Fixed dropped upgraded spear turning into dynamite pickup
    Fixed houseboat not floating correctly
    Book open animation added!
    New art – Enemy club remodeled/retextured
    New art – new model for regular crafted club – also now easier to select in inventory
    Fixed some breakable wood planks giving leaves and playing plant hit sound effect
    Fixed dead screen showing action icons
    Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes
    Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit
    Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone
    Fixed bug with ghost skull decoration when loading a saved game
    Fixed place bomb feature showing place talky icon
    Fixed action icons disappearing when alt tabbing back in game
    Fixed rare case of UI looking doubled
    Lowered swing speed of craft club and held enemy club
    (performance) New lods added for cliff rocks, cliffs, lake rocks
    Fixed suitcases sometimes showing as open but having a locked icon above them.
    New cave tileable wall textures added
    New cave ceiling textures added
    Fixed mutant baby spawning 2 ragdolls when killed with fire
    Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small
    Fixed some pathfinding issues with defensive walls
    Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible
    Faster transitions into and out of axe attacks
    Thrown molotovs will wake nearby sleeping enemies
    Screaming enemies will attract/wake up nearby enemies
    New player/timmy animations added to opening plane crash
    Hitting hanging bodies now has a chance to spawn cash
    Improved foundation system to better work with explosive destruction and improve destruction performance
    Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range
    Fixed issues with save files date not displaying sometimes
    Fixed several file dates issues, including dates of cloud files (should now properly sync only once)
    Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline !
    Arrows now go through cave doors and can stick to terrain behind !
    Fixed slight fired arrow positioning issue
    Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat
    Fixed enemies sometimes facing wrong direction when hit with arrows
    Fixed enemies sometimes glitching through walls during combat
    Fixed skinny mutants appearing to damage defensive walls
    Thrown flares should emit more light and be more useful for finding way in dark
    Fixed burnt baby texture looking shiny
    Building distortion now scales with damage proportional to max HP (from 1x to 10x)
    Building distortion now only effective past 0 damage
    Fixed upgrades not spawning renderers when reaching max amount
    Removed upgrade counters in inventory item tooltip
    Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip
    Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat !
    Improved inventory item tooltip positioning so that it cannot go below bottom of screen
    Lowered penalty of each upgrade type
    Arrows now limited to 12 in inventory
    New upgrade recipe: Fire arrow (1 arrow + 1 booze)
    New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow)
    Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon
    Fixed lighter tut coming up in caves while underwater
    Improved molotov fire particle quality
    Fixed issue causing rocks to stop spawning after collecting a large amount
    Fixed issue where some hidden caches of dynamite were not pickup able
    You can now place rocks in log sled! and switched log sled add to a generic icon
    New close range attack animations added to cowman
    Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there
    Fixed issues with jumping into water while holding story clues. Also prevented dropping those items
    (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain
    Deer run away from player more consistently, and run faster
    Updated cave 8 enemy layout
    Two new story clue pickups added
    Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake.
    New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more
    Improved cave water shader – now easier to see, better reflection and better clearer refractions


    Quelle: http://survivetheforest.com/